Soviet Turn 1 Guide?
Posted: Tue Mar 15, 2011 12:12 pm
There is a surfeit of information about what the Axis can/should do on turn 1. Many, many threads.
However, I cannot find much at all about what the Soviets should be doing on turn 1. I've read through quite a bit, and there are a few threads out there talking about some details, but very little in the form of "Here is the Idiots Guide to what to do..."
Have any of the experienced Soviet players come up with anything? Nothing super detailed, but even just a general idea of how to start re-organizing the Red Army? I would MUCH rather see a basic, but complete guide rather than a lot of detail about very particular issues.
Example: I've read some threads arguing the merits of building one type of construction unit versus another - but they don't say much of anything about why you should be building construction units to begin with! Or how many! Or where. Or where building them fits into the priority queue.
Some specific questions:
1. I've heard that people often stick the Red Air Force into reserve. OK, but what do you do with the airbases then, that are now empty? Just disband them? Move them somewhere?
2. Can someone give me a basic rundown on the Soviet command structure? Corps - Armies - Front - Military Districts? How do they all fit together? What is the relationship between a Front and a MD in the game? The Germans are so much simpler!
I am pretty comfortable with the futile effort to throw crappy units in front of the Germans. I've been playing wargames long enough to figure out that part. But organizing the Red Army...that seems a lot harder. Any pointers would be greatly appreciated.
However, I cannot find much at all about what the Soviets should be doing on turn 1. I've read through quite a bit, and there are a few threads out there talking about some details, but very little in the form of "Here is the Idiots Guide to what to do..."
Have any of the experienced Soviet players come up with anything? Nothing super detailed, but even just a general idea of how to start re-organizing the Red Army? I would MUCH rather see a basic, but complete guide rather than a lot of detail about very particular issues.
Example: I've read some threads arguing the merits of building one type of construction unit versus another - but they don't say much of anything about why you should be building construction units to begin with! Or how many! Or where. Or where building them fits into the priority queue.
Some specific questions:
1. I've heard that people often stick the Red Air Force into reserve. OK, but what do you do with the airbases then, that are now empty? Just disband them? Move them somewhere?
2. Can someone give me a basic rundown on the Soviet command structure? Corps - Armies - Front - Military Districts? How do they all fit together? What is the relationship between a Front and a MD in the game? The Germans are so much simpler!
I am pretty comfortable with the futile effort to throw crappy units in front of the Germans. I've been playing wargames long enough to figure out that part. But organizing the Red Army...that seems a lot harder. Any pointers would be greatly appreciated.