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Optional rules

Posted: Thu Mar 17, 2011 10:36 am
by borner

I would like to know what other players think of this optional rules list.



• No air strikes on unoccupied bases (a trick used by both sides to increase exp of air units)
• No land based CAP over carrier TF’s – this is a game changer for Japan early with huge numbers of Zeros 15 hexes away from base, and then USN late with F4U’s
• Allied 4e’s must be at or above 10k ft for all operations
• Max of 2 PT groups per hex, 6 ships max each
• No sub invasions.
• No F4u’s on carriers unless they arrive from Pearl with them
• No night air ops.
• No convoy “tricks” such as single ship AK/AP TF’s, or placing an AP with an AG TF to prevent air attacks

Does anyone have any other rules they usually suggest to help the quality of the games they start?

RE: Optional rules

Posted: Fri Mar 18, 2011 10:28 am
by a1981stingray
I like it!
every large transport [AP,AK,TK,AO] task force [min. of 2] must have at least 1 escort type DD ship or similar - barges would use PG,SC, Pch, etc.

RE: Optional rules

Posted: Fri Mar 18, 2011 12:44 pm
by RGIJN
ORIGINAL: stingray

I like it!
every large transport [AP,AK,TK,AO] task force [min. of 2] must have at least 1 escort type DD ship or similar - barges would use PG,SC, Pch, etc.

don´t grasp that [&:]

RE: Optional rules

Posted: Sat Mar 19, 2011 12:26 am
by Kingfisher
One tactic I remembered reading about here was a player sending multiple waves of single ship TFs, each composed of minor units such as PCs or PGs, against a defending surface TF. The sacrificial lambs would obviously be blown out of the water, but each engagement would also drain the defending TF of ammo. The attacking player would then follow up with a fully loaded TF composed of BBs, CA, and escorts to overwhelm the defender.

RE: Optional rules

Posted: Sat Mar 19, 2011 3:05 pm
by decaro
ORIGINAL: borner

I would like to know what other players think of this optional rules list.

• No air strikes on unoccupied bases (a trick used by both sides to increase exp of air units)
• No land based CAP over carrier TF’s – this is a game changer for Japan early with huge numbers of Zeros 15 hexes away from base, and then USN late with F4U’s

These two should be allowed, but as for the others ...

RE: Optional rules

Posted: Tue Mar 22, 2011 10:14 am
by a1981stingray
how about limited land based air squadrons depending on the size of the airfield. seems unrealistic to have 500 aircraft on a level 4 airfield that is a tiny atoll / island...

RE: Optional rules

Posted: Wed Mar 30, 2011 10:03 am
by borner
The game takes care of part of that, by lowering the % of planes that fly the more and more you get over 100 land based planes on small bases. Usually putting that many planes on a small base is a waste of resources.