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Automatic RTB

Posted: Fri Mar 18, 2011 3:13 pm
by incredibletwo
Hello,

I've noticed that now manually controlled air units will RTB once they fire/launch/drop their main weapons, or fire/launch their shorter ranged weapons. Initially it wasn't that big a deal but as I've played more I've come to realise that it's quite inconvenient. Sometimes you need those shorter ranged weapons (esp. air-to-air missiles/guns) to get an easy kill. For example, if I detect an enemy chopper, I'll close and use guns. Now when I do that, the firing unit gets RTB'd even if they still have a full loadout. Also, when trying to evade incoming missiles from enemy aircraft, say I return fire and it's my last long-range missile, again the firing unit gets RTB'd. Now I have 2 entities to control to evade rather than the one group.

Any chance that this behaviour could be removed for plotted units? It wasn't there previously and I can't really see any benefit in having it for manually controlled units/groups.

Thanks.

P.S. For those interested, the situation in Japan re the radiation is so hyped-up in the western press. So, in short, ignore what you see/hear. The only concern is in the 20km surrounding the plant, not the 80km that the U.S./Australian govts are saying. Cheers!

RE: Automatic RTB

Posted: Wed Apr 06, 2011 3:37 pm
by incredibletwo
Any word from the powers-that-be on this? :)