New Player questions
Posted: Sat Mar 19, 2011 3:16 pm
I recently purchased this game and I'm having a great time tinkering with the easier scenarios to get a feel for the game, but I wanted to ask some things that I haven't been able to pick up on from reading through the forums:
1. Cloud cover - how much is too much? Is there a percentage where its too thick for bombing missions to be run feasibly? The heaviest I've ever seen so far was something like 30% cover in a BoB turn as the Germans and I'm wondering if that just means I'll ground the bombers for that day.
Also, does cloud cover only apply to areas where there are actual clouds? Maybe I should still send in the bombers anyway on a heavy day if I can luck at the area is "open" at the time of bombing.
2. Fighter Sweeps - before or after a raid? I'm not exactly sure how to use these effectively yet.
3. Altitude settings - I'm currently using ~8000 for German bombers in BOB playthroughs to stay above British flak, and 33000 for Allied bombers in BTR playthroughs to stay above the German flak (or at least, for any bombers capable of reaching this high). Is it really this simple, or are there other considerations?
Also, what about fighters? I'm currently setting them as high as they can go under the presumption that it'll help them get the bounce, but that may just be a habit from WITP-AE.
4. Night Intruders - what do these do? I'm getting the impression that they're simply a night version of a Recon run
5. Escort delay setting - how/why is this used? I'm not sure I get the point as an escort is supposed to keep pace with the bombers in the first place.
6. Anti-AI strategy - any tips for what the AI is vulnerable to? I've heard that it's prone to reacting to everything it sees, so you can send in one diversionary raid that it'll try to intercept, then you go in later in the day when all of the fighters are on downtime from the one small attack. I'm not nearly well versed enough in the game yet to work out the timing on that, though.
Thanks in the advance for the input!
1. Cloud cover - how much is too much? Is there a percentage where its too thick for bombing missions to be run feasibly? The heaviest I've ever seen so far was something like 30% cover in a BoB turn as the Germans and I'm wondering if that just means I'll ground the bombers for that day.
Also, does cloud cover only apply to areas where there are actual clouds? Maybe I should still send in the bombers anyway on a heavy day if I can luck at the area is "open" at the time of bombing.
2. Fighter Sweeps - before or after a raid? I'm not exactly sure how to use these effectively yet.
3. Altitude settings - I'm currently using ~8000 for German bombers in BOB playthroughs to stay above British flak, and 33000 for Allied bombers in BTR playthroughs to stay above the German flak (or at least, for any bombers capable of reaching this high). Is it really this simple, or are there other considerations?
Also, what about fighters? I'm currently setting them as high as they can go under the presumption that it'll help them get the bounce, but that may just be a habit from WITP-AE.
4. Night Intruders - what do these do? I'm getting the impression that they're simply a night version of a Recon run
5. Escort delay setting - how/why is this used? I'm not sure I get the point as an escort is supposed to keep pace with the bombers in the first place.
6. Anti-AI strategy - any tips for what the AI is vulnerable to? I've heard that it's prone to reacting to everything it sees, so you can send in one diversionary raid that it'll try to intercept, then you go in later in the day when all of the fighters are on downtime from the one small attack. I'm not nearly well versed enough in the game yet to work out the timing on that, though.
Thanks in the advance for the input!