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Forced Movement

Posted: Thu Mar 24, 2011 12:24 am
by jzardos
Is there a way to move directly to a hex and not go the shorter movement pts route that it normally forces you to do? I don't care about expending more movement pts, because the single hex move will avoid my coming in contact with a routed unit that I would like to pocket. I couldn't not find anything in the manual so far.

So in my case moving the 2 hexes(that it is forcing me to do) is bad as I will touch a routed unit. Thus, just moving straight to the destination hex is what I want to do.

Thanks


RE: Forced Movement

Posted: Thu Mar 24, 2011 12:37 am
by mmarquo
Move one hex at a time?

RE: Forced Movement

Posted: Thu Mar 24, 2011 1:40 am
by jzardos
That is what I want to do, but moving the one hex is plotting me to move TWO. Because it takes the shortest MOVEMENT POINTS (which is not always shortest distance traveled) path, but that will take me next to a routed unit which is NOT what I want. It is because I prefer to move from ZOC to Zoc, but the plotting is taking me out one hex and then back in rather then straight across.

There has to be a way to do this? Please??

RE: Forced Movement

Posted: Thu Mar 24, 2011 2:03 am
by Michael T
I know exactly what you mean, there are other examples where I would like to take a more direct route to a hex. I don't know of any way to overide what the movement algorithm dictates.