Forced Movement
Posted: Thu Mar 24, 2011 12:24 am
Is there a way to move directly to a hex and not go the shorter movement pts route that it normally forces you to do? I don't care about expending more movement pts, because the single hex move will avoid my coming in contact with a routed unit that I would like to pocket. I couldn't not find anything in the manual so far.
So in my case moving the 2 hexes(that it is forcing me to do) is bad as I will touch a routed unit. Thus, just moving straight to the destination hex is what I want to do.
Thanks
So in my case moving the 2 hexes(that it is forcing me to do) is bad as I will touch a routed unit. Thus, just moving straight to the destination hex is what I want to do.
Thanks