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One has to wonder?
Posted: Sat Mar 26, 2011 1:52 pm
by pad152
What War in the Pacific/AE would have looked like and how different gameplay would be if, done with the WITE game engine and interface?
I'm still trying to get my head around supply in WITE, I keep out running my supply lines big time, logistics was so simple in WITP/AE.[:D]
RE: One has to wonder?
Posted: Sat Mar 26, 2011 2:03 pm
by Sabre21
One trick is to keep your Hq's and units within 25 hexes and 100 mp's of a rail head. The mp's in fair weather aren't a problem, but in mud they will be the one to watch for. I'm always keeping them near the limit in the first 10 or 12 turns before the FBD's catch up.

RE: One has to wonder?
Posted: Sat Mar 26, 2011 11:37 pm
by Hagleboz
It's even easier to use the railroad button (r) you use when you are repairing rail. The hexes you control are color coded as following: Clear for all areas within 10 hexes of railhead, light shaded for all areas between 10 and 25 hexes, and dark shaded for all areas above 25 hexes. It's not perfect with foul weather since it doesn't account for off rail hp but it's a lot quicker and easier to get an overall picture of general supply without having to mouse over every unit.
RE: One has to wonder?
Posted: Mon Mar 28, 2011 1:42 pm
by jzardos
What does this range (25hex/100mp) drop down to in mud?
RE: One has to wonder?
Posted: Mon Mar 28, 2011 1:54 pm
by karonagames
/4
RE: One has to wonder?
Posted: Mon Mar 28, 2011 2:05 pm
by jzardos
ORIGINAL: BigAnorak
/4
So /4? So 6 hexes(=25/4 round down?) and 25 MP(=100/4) . Yeah mud is brutal. What about snow and blizzard conditions?
Thanks