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Editor question - changing bmp pointers
Posted: Tue Mar 29, 2011 11:39 am
by Hotschi
Okay, thanks to Big B and Tomlabel, we now have the Cleveland 1942 design (one funnel instead of two) available for CL Fargo - unfortunately, stock points to bmp 51 - same as the other (two funneled) Clevelands.
When I change this pointer to another number, do I need to save the scenario to a higher slot than 25, or can I save and overwrite the original stck scenario?
RE: Editor question - changing bmp pointers
Posted: Tue Mar 29, 2011 3:13 pm
by JWE
ORIGINAL: Hotschi
Okay, thanks to Big B and Tomlabel, we now have the Cleveland 1942 design (one funnel instead of two) available for CL Fargo - unfortunately, stock points to bmp 51 - same as the other (two funneled) Clevelands.
When I change this pointer to another number, do I need to save the scenario to a higher slot than 25, or can I save and overwrite the original stck scenario?
Unfortunately, yes.
Changing ANYTHING in the Editor for officially registered scenarios 001 - 025, requires the scenario to be "saved as" some other scenario number greater than 025. Registered scenarios 001-025 are 'protected' and cannot be changed in any way, shape or form, other than an official scenario data update. This is to protect PBEM games from backdoor unauthorized breaking and entering.
RE: Editor question - changing bmp pointers
Posted: Tue Mar 29, 2011 4:53 pm
by Hotschi
Thank you, also for explaining the reasoning behind this decision.
RE: Editor question - changing bmp pointers
Posted: Tue Aug 30, 2011 3:52 am
by parman72
I like the Bit Image of the Cleveland '42 that Big B and Tom Label did but I would like it as a stand alone "side" and "shil" that I could paste into the ship art folder. Cand anyone help?
RE: Editor question - changing bmp pointers
Posted: Tue Aug 30, 2011 3:18 pm
by JWE
ORIGINAL: parman72
I like the Bit Image of the Cleveland '42 that Big B and Tom Label did but I would like it as a stand alone "side" and "shil" that I could paste into the ship art folder. Cand anyone help?
Those are already in the game at bit map 36.
RE: Editor question - changing bmp pointers
Posted: Wed Aug 31, 2011 12:35 am
by parman72
most excellent. thanks
RE: Editor question - changing bmp pointers
Posted: Wed Aug 31, 2011 2:40 am
by el cid again
unfortunate indeed - even a true error in an official scenario cannot be fixed - except by Martix - unless you have the tools and
record formats needed to change a record outside the editor mechanisms