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WITP:AE basic documentation for Japanese players

Posted: Fri Apr 01, 2011 12:31 pm
by Barb
Hi,
As I am playing WITP, I am also producing some documentation for references and using excel tables excessively (who doesnt?) [:D].

So I will post here some files I produced.

So basically I have four levels of documents:
1. Commands - Graphical layout of basic WITP:AE command structures mixed with reality
2. Command Directives - for General Plan of Action in various theathers
3. Operational Directives - for plans of operations
4. xls sheets for Operational Directives with schedules and detailed OOB

RE: WITP:AE basic documentation for Japanese

Posted: Fri Apr 01, 2011 12:36 pm
by Barb
Commands:

I made them with combining WITP:AE command structures (HQs) and combined them as much as possible with historical sources. Though not always possible this can give you an idea of what was where.

Note: I had already published these pictures a year or so ago. If you have any informations that could result in their improvement, do not hesitate to contact me.

RE: WITP:AE basic documentation for Japanese

Posted: Fri Apr 01, 2011 12:50 pm
by Barb
Command and Operational Directives - Templates

Here are two templates for your needs. Just edit and put appropriate picture at the front page [;)]

RE: WITP:AE basic documentation for Japanese

Posted: Fri Apr 01, 2011 12:58 pm
by Barb
Now mostly for new players, but also some seasoned could use my 14th Army Philippines operations Directive and Schedules.
They are filled as completely as possible - to provide guidance to this very complex operation. As there are number of various bases, ports of origins, limited number of escort shipping and large number of landing points it served me to know "What to do on this turn".

I am sure many of you would approach things differently (like landing all troops through Lyngayen Gulf), I adapted mostly historical approach.

Note: I am aware of the fact this could also serve as very usefull inteligence for the Allies.

RE: WITP:AE basic documentation for Japanese

Posted: Fri Apr 01, 2011 1:03 pm
by Barb
Even more complex than 14th Army operations were those of the 16th Army. I excluded siege of Hong-Kong by 38th Division as this could be done without any guidance [;)]

So here are 16th Army Dutch East Indies Operations and Schedules. They are more complicated because of even higher number of ports of embarkations, number of places in need to be invaded and here the timing means much. I am aware that while some operations could be done earlier, the following papers were used for my own PBEM gameplay.

RE: WITP:AE basic documentation for Japanese

Posted: Fri Apr 01, 2011 1:07 pm
by Barb
I had few more documents, however they are in very rough form (various notes, mixed Navy/Army/Air things, not up to date, ...). I will post them as they will be available. Hovewer this is not queston of days, but more in term of weeks/months.

RE: WITP:AE basic documentation for Japanese

Posted: Sun Apr 03, 2011 3:17 pm
by topeverest
Thats a lot to go over. I am trying to digest.

Thanks for the effort.

RE: WITP:AE basic documentation for Japanese

Posted: Thu Apr 14, 2011 4:59 am
by Barb
I hope at least someone has find this usefull ...

RE: WITP:AE basic documentation for Japanese

Posted: Thu Apr 14, 2011 6:08 am
by Sun Tempest
ORIGINAL: Barb

I hope at least someone has find this usefull ...

Excellent work[X(][X(]

On the other hand, I do not think that the timetable (even if historically correct) is the way to go in a game with AI, or even worse in a PBEM match.

By the way + rep (in place of the missing reputation button)[:D]

RE: WITP:AE basic documentation for Japanese

Posted: Thu Apr 14, 2011 8:36 pm
by pacificbetta
What I can say is that I am on the verge of starting a PBEM, thinking that I am finally ready and done with planning .............. But after seeing the amount of detail you put into planning, and the effort to tidy them up in a proper presentation, I have decided to postpone my pbem start by another year to tidy up my planning [:D]

RE: WITP:AE basic documentation for Japanese

Posted: Fri Apr 15, 2011 3:38 am
by Barb
Dont be afraid, everything depends on your opponent [;)]

Even if someone has all the access to the informations on the wikipedia to know exactly when and where they did strike, player could not be able to counter or his timing could be off, or anything.

For example, my opponent choose to reinforce his defence of Ambon - where he delayed me. He also choose to counter Tarakan and Ternate invasion with surface forces (Dutch and British CLs + few destroyers). These were defeated with only slight damage to one of my destroyer division - no ship sunk on my side. One carrier Division provided distant cover and his ships were mostly sunk by airstrikes. Other small delay was at Palembang.

I choose the more historical setting as it has logic, and the forces were distributed to allow it. However I still think that much more time was spent with loading, unloading, trans-loading, organizing and such things than enemy was able gain by delaying. If I were to play this part of war again, I would like to speed-up few things - especially delay between Davao-Tarakan and Balikpapan-Manado was too big.

pacificbetta - well It is able to play it "by the feeling", if you can manage things inside your head and accpet some small delays (when you have a unit ready at Palau, but no ships to sail it at the present time [:D])