Suggestions and bug report
Posted: Mon Apr 04, 2011 2:12 pm
Hi,
I made a long list of bugs and suggestions, related to my game experience. Sorry for the bad english.
Bugs :
- The auto tax option doesn’t have the time to adjust the tax when people are unhappy. The consequence is that we have rebellion; which can be avoided when we manually manage taxes.
- When we discover that some race paid pirates to attack an enemy, the music stops. But when we zoom in on another event, the music is back again…
- AI never tries to surrender.
- I stole many researches, but they still appear in the trade screen!
- There is a big problem with fleets not considering fuel before going to a specific destination. Example: I want to attack an enemy planet; my fleet is coming, drop two troops (24 left), and go to refuel! “Oh I’m sorry sir, after looking at it again; it appears that we don’t have enough fuel for our current mission”. Dropping troops should not require any fuel…
- Objectives are not updated, even when it’s in sight. So the fleet goes all the way to see that the objective is destroyed, or the planet already colonized…
- “Assemble and attack” means “attack in formation”, but this is not the case…
- I don’t understand the fuel range circles. At a specific moment, I can see a big circle showing that my fleet can reach its objective; and the next second: a tiny circle, forcing me to refuel!
- Ship construction suggestion screen (appearing at right top corner of the screen) is sometimes dysfunctional because it shows that I have to build for XX credits of ships, and when I click on it to see the build order screen, nothing appears (well, the build order screen itself appears, but there is no suggestion).
Suggestions :
- « Show me first » is often not clear enough. In some case, there is a lack of information (example: when our fleet is going to attack an enemy target; we see the target, but not the position of the fleet).
- Strong cultural factors would make the game more interesting, and peace would be an excellent option.
- More politics, governments… This is universe; we can’t imagine it without a kind of UN.
- A planet in ground war should not accept any freighters. Also, ground battles should be more complex. (AI is not managing very well the troops, so I think there is something better to do)
- A “hide the pirate attacks audio warning” option would be great…
- Spy mission suggestions are too risky. It should have an option to set the minimum % of success probability.
- AI does not make enough military ships, especially when it sees that neighbors have bigger ones.
- Suggestions are sometimes stupid. Either they’re telling the same thing two times, or they’re not considering our current diplomatic status.
- Researches stations are too hard to manage. We have to build a lot of them to be competitive and there is no way to do that quickly in two clicks, like the buid order screen let us do for military ships.
- Auto-explore does not considering special places, that we have to manually explore. It should be a priority.
- It’s too easy to have free trade agreement with all races. Also, is it really that beneficial to have this kind of agreement?
- It could be really great to see why our race is feeling a certain way toward another race; like we do when we click on an enemy (and see, for example, that they hate us because we’re not trading our special resource). At most of my games, I’m wondering why we don’t like a faction while I see no problem to have it on my side.
- Hey, don’t you think that is time to do something about this extra-ugly end-game screen?
I made a long list of bugs and suggestions, related to my game experience. Sorry for the bad english.
Bugs :
- The auto tax option doesn’t have the time to adjust the tax when people are unhappy. The consequence is that we have rebellion; which can be avoided when we manually manage taxes.
- When we discover that some race paid pirates to attack an enemy, the music stops. But when we zoom in on another event, the music is back again…
- AI never tries to surrender.
- I stole many researches, but they still appear in the trade screen!
- There is a big problem with fleets not considering fuel before going to a specific destination. Example: I want to attack an enemy planet; my fleet is coming, drop two troops (24 left), and go to refuel! “Oh I’m sorry sir, after looking at it again; it appears that we don’t have enough fuel for our current mission”. Dropping troops should not require any fuel…
- Objectives are not updated, even when it’s in sight. So the fleet goes all the way to see that the objective is destroyed, or the planet already colonized…
- “Assemble and attack” means “attack in formation”, but this is not the case…
- I don’t understand the fuel range circles. At a specific moment, I can see a big circle showing that my fleet can reach its objective; and the next second: a tiny circle, forcing me to refuel!
- Ship construction suggestion screen (appearing at right top corner of the screen) is sometimes dysfunctional because it shows that I have to build for XX credits of ships, and when I click on it to see the build order screen, nothing appears (well, the build order screen itself appears, but there is no suggestion).
Suggestions :
- « Show me first » is often not clear enough. In some case, there is a lack of information (example: when our fleet is going to attack an enemy target; we see the target, but not the position of the fleet).
- Strong cultural factors would make the game more interesting, and peace would be an excellent option.
- More politics, governments… This is universe; we can’t imagine it without a kind of UN.
- A planet in ground war should not accept any freighters. Also, ground battles should be more complex. (AI is not managing very well the troops, so I think there is something better to do)
- A “hide the pirate attacks audio warning” option would be great…
- Spy mission suggestions are too risky. It should have an option to set the minimum % of success probability.
- AI does not make enough military ships, especially when it sees that neighbors have bigger ones.
- Suggestions are sometimes stupid. Either they’re telling the same thing two times, or they’re not considering our current diplomatic status.
- Researches stations are too hard to manage. We have to build a lot of them to be competitive and there is no way to do that quickly in two clicks, like the buid order screen let us do for military ships.
- Auto-explore does not considering special places, that we have to manually explore. It should be a priority.
- It’s too easy to have free trade agreement with all races. Also, is it really that beneficial to have this kind of agreement?
- It could be really great to see why our race is feeling a certain way toward another race; like we do when we click on an enemy (and see, for example, that they hate us because we’re not trading our special resource). At most of my games, I’m wondering why we don’t like a faction while I see no problem to have it on my side.
- Hey, don’t you think that is time to do something about this extra-ugly end-game screen?