Raising Your Gaming Expectations to the Max
Posted: Mon Apr 04, 2011 11:59 pm
Sometimes I dream about "the ultimate" computer game. I wonder if game designers ever do that?
Obviously there are real world constraints; but if you don't dream, then you may not pursue the unexplored.
So, to foster a repository of deam like ideas for the most innovative, envelope pushing games you can possibly imagine, I would like us all to contribute to this thread. Dream little or big, incrementally or en masse, unrealistically overblown or just something that hasn't been done even though it could be. Whatever you prefer. Refer to existing games, or just brainstorm and suggest something completely novel.
My first love in computer gaming was Civ. I had to quit playing it to finish grad school, and I didn't play ANY computer games for 10 years. Naturally when I finally finished the Ph.D. and got back into gaming the first thing I did is go out and buy Civ3. With the Conquests expansion and the various mods, that game is probably the one that I have played the most. Civ4 was IMO, for the most part an improvement on 3, but as far as I can tell 5 is not. I have in the past had lots of dreams about what the Civ series could be if, say for example, they tried to approach it more like War in the Pacific.
Imagine that will ya?
An earth hex map at ~25 mile hexes, and with the detail and complexity of WiTP, but with the express focus on simulating all of human civilization. I know mind boggling to imagine eh? I'll just leave that one at that for now and move on with my most recent 'fantasy game.'
In honor of the 150 anniversary of the ACW starting, I've been back to the Civil War game kick. I used to play Civil War Generals II which was very cool because it integrated tactical hex map battles with a campaign feature in which the outcomes of battles could change which ones were fought next or even if they were fought at all, and also the player got opportunities to refit units and shift commanders around in between battles. You could basically play through most of the major eastern battles and several of the smaller ones this way. I never made it past about Gettysburg I think.
One of my all time favorite games is Forge of Freedom. Here lately I've been playing Take Command Second Manassas, but I've also recently started up a single player FoF game.
If you haven't played either, FoF is basically strategic ACW in which all the states are represented on a campaign map, and most are broken down into two or more "provinces." It is a bit like Civ in that you can build infrastructure, gain techs, etc. It uses a very innovative "container" system for units which, in conjunction with unit "upgrades," allows the player an amazing lattitude in organizing and customizing his army to suit is grand strategy. Battles can be played out in instant mode, quick mode or detailed mode.
The detailed mode is what comes closest to the tactical battles of CWGII, but with one caveat: all the detailed hex battlefield maps are random. This is where Take Command Second Manassas comes in:
imagine if all the areas where an ACW battle of more than say 2000 combatants were digitized using the now readily available satellite maps. Some arbitrary diameter around each battlefield could be selected (say 30 miles?) and the satellite data for all those circles could be used to create game maps. Assuming that some fairly quick way to do that was possible, the real work would be to change the infrastructure and settlement pattern to 19th century approximations.
Then the game could effectively be FoF + TC2M.
Obviously there are real world constraints; but if you don't dream, then you may not pursue the unexplored.
So, to foster a repository of deam like ideas for the most innovative, envelope pushing games you can possibly imagine, I would like us all to contribute to this thread. Dream little or big, incrementally or en masse, unrealistically overblown or just something that hasn't been done even though it could be. Whatever you prefer. Refer to existing games, or just brainstorm and suggest something completely novel.
My first love in computer gaming was Civ. I had to quit playing it to finish grad school, and I didn't play ANY computer games for 10 years. Naturally when I finally finished the Ph.D. and got back into gaming the first thing I did is go out and buy Civ3. With the Conquests expansion and the various mods, that game is probably the one that I have played the most. Civ4 was IMO, for the most part an improvement on 3, but as far as I can tell 5 is not. I have in the past had lots of dreams about what the Civ series could be if, say for example, they tried to approach it more like War in the Pacific.
Imagine that will ya?
An earth hex map at ~25 mile hexes, and with the detail and complexity of WiTP, but with the express focus on simulating all of human civilization. I know mind boggling to imagine eh? I'll just leave that one at that for now and move on with my most recent 'fantasy game.'
In honor of the 150 anniversary of the ACW starting, I've been back to the Civil War game kick. I used to play Civil War Generals II which was very cool because it integrated tactical hex map battles with a campaign feature in which the outcomes of battles could change which ones were fought next or even if they were fought at all, and also the player got opportunities to refit units and shift commanders around in between battles. You could basically play through most of the major eastern battles and several of the smaller ones this way. I never made it past about Gettysburg I think.
One of my all time favorite games is Forge of Freedom. Here lately I've been playing Take Command Second Manassas, but I've also recently started up a single player FoF game.
If you haven't played either, FoF is basically strategic ACW in which all the states are represented on a campaign map, and most are broken down into two or more "provinces." It is a bit like Civ in that you can build infrastructure, gain techs, etc. It uses a very innovative "container" system for units which, in conjunction with unit "upgrades," allows the player an amazing lattitude in organizing and customizing his army to suit is grand strategy. Battles can be played out in instant mode, quick mode or detailed mode.
The detailed mode is what comes closest to the tactical battles of CWGII, but with one caveat: all the detailed hex battlefield maps are random. This is where Take Command Second Manassas comes in:
imagine if all the areas where an ACW battle of more than say 2000 combatants were digitized using the now readily available satellite maps. Some arbitrary diameter around each battlefield could be selected (say 30 miles?) and the satellite data for all those circles could be used to create game maps. Assuming that some fairly quick way to do that was possible, the real work would be to change the infrastructure and settlement pattern to 19th century approximations.
Then the game could effectively be FoF + TC2M.