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Hell on Wheels VL Oddity

Posted: Wed Apr 06, 2011 10:23 am
by jhdeerslayer
Playing as Germans I noticed the following for the Dochamps VL:

The "active" time says D1, 0730 - D4, 1000 and units are stationed there from the beginning of the scenario. The VL is lit up like it is properly garrisoned and my units stay there the whole game. But points are never give for occupation until I think the rest on that side of the map go active around D3, 0100.

Is this a typo maybe?

RE: Hell on Wheels VL Oddity

Posted: Wed Apr 06, 2011 12:15 pm
by simovitch
Good catch, it's kind of a bug that hopefully Dave will look at.

The points do not begin to accumulate until The objective becomes "active" on H-Hour=D3,1:00 set by the scenario editor. Currently there is no way for the player to know this unless he opens the scenario editor.

The "start" time for this objective is set to the beginning of the scenario, which only establishes the time when the AI will start to allocate forces to defend it. A human player really doesn't care about this so really the objective should highlight for the "active", and not the "start" timing.

90% of the time Start and Acive are set as the same time so it's usually not a problem.

RE: Hell on Wheels VL Oddity

Posted: Wed Apr 06, 2011 11:20 pm
by Arjuna
There are a number of options here to better inform the player. The first is to include the HHour in the list of objectives. The second is to alter the display for the human player for the active time so that it matches the HH0ur time if this is later than the active time. The active time is used for the AI so it knows to commit troops to the objective even thoug it won't get VPs for them till later.

RE: Hell on Wheels VL Oddity

Posted: Thu Apr 07, 2011 10:05 am
by simovitch
The Victory Display and the map should only reference H-Hour IMO. Only a human will be looking at these and a human doesn't need to know or care what time his bizarro-world AI counterpart would have been allocating forces to it.

RE: Hell on Wheels VL Oddity

Posted: Thu Apr 07, 2011 10:25 am
by jhdeerslayer
Thanks for thinking about this guys. It confused me for a bit anyway.