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Unit Counter Question
Posted: Tue Apr 12, 2011 8:36 pm
by Rybenuk
This maybe something stupidly simple, but on certain unit counters on the left hand side, there is a green circle, yellow circle and red circle when either clicking on it or hovering over it or another.
What does it mean? Probably missed something obvious in the manual...
Ryben
RE: Unit Counter Question
Posted: Tue Apr 12, 2011 9:01 pm
by desert
Target Density (Advanced Rules)
Normal combat loss calculations assume target densities below a certain value based on the physical scale of the scenario. In many cases you can exceed this target density by piling units into a location. This may be the only way to effectively concentrate for an attack in some scenarios, but there is a cost. If you present the other force with a concentration of equipment so dense that he can't help but hit something with every shot you may take excessive losses. Locations with excessive target densities are indicated on the map by a small colored light in the west corner of the location. These indicator lights range from yellow-green to red.
As a rule of thumb, you should avoid piling units into a location if you start seeing yellow, orange or red target density lights on the map.
No indicator. Target density is at or below the limit for the scenario.
A Yellow-green indicator is a caution. Targetdensity limits have been exceeded, and combat losses are multiplied by 1.0 to 1.4.
A Yellow indicator is a warning. Excessive target densities will result in combat losses being multiplied by 1.4 to 1.7.
An orange indicator is a strong warning. Excessive target densities will result in combat losses being multiplied by 1.7 to 2.0.
A red indicator is a very strong warning. Excessive target densities will result in a combat losses being multiplied by at least 2.0. [/ul]
RE: Unit Counter Question
Posted: Tue Apr 12, 2011 9:03 pm
by pcoud
It relates to the density of the location, ie how "packed" it is. The more units stacked in a location, the more dense it is. This has 2 effects on gameplay:
1) if one of your units moves into such a dense location, it will incur an increased movement cost ( see manual 11.9.1 and 11.9.2, p66 ). This simulates a "traffic jam".
2) if a such a dense location is attacked, it will suffer more losses ( see 13.7, "Target Density", p73 ). For example, losses will be at least multiplied by 2 if the indicator is red.
RE: Unit Counter Question
Posted: Tue Apr 12, 2011 9:12 pm
by Telumar
This also effects movement through such 'congested' locations. Units that move through such a hex pay additional movement points. The penalty can be removed or reduced by units that have traffic control capability, usually military police or any unit with military police squads assigned.
EDIT: Ok, pcoud you mentioned this already. Nevermind.

RE: Unit Counter Question
Posted: Wed Apr 13, 2011 12:12 pm
by Rybenuk
thanks guys for super fast response. Thats cleared that up and tallies with what i was doing.
So basically dont stack too many units together as it causes congestion and penalties for enemy fire
thanks
Ryben