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A question to Linux users...

Posted: Wed Apr 13, 2011 5:00 pm
by Perturabo
Did anyone manage to run the editors under Wine (after installing the .net framework)? Now that the price dropped I'm considering buying it for the editors but I don't know if they work under Wine. The demo works.

RE: A question to Linux users...

Posted: Wed Apr 13, 2011 9:26 pm
by Arjuna
If the demo works, so should the game. However, we don't officially support Linux and we have not directly tested this.

RE: A question to Linux users...

Posted: Thu Apr 14, 2011 3:42 pm
by Perturabo
I'm asking about estab editors, not the game itself. I have Red Devils over Arnhem and it works relatively well under wine.

RE: A question to Linux users...

Posted: Thu Apr 14, 2011 10:08 pm
by Arjuna
Don't know about the estab editor under wine. Anybody else tried it?

RE: A question to Linux users...

Posted: Fri Apr 15, 2011 6:49 am
by Lieste
No idea, but the editors could be run on almost any windows box - so an old machine could be pressed into service and the edited files transferred if Linux/Wine won't work.

The Game engine itself requires a little more machine to allow the sound files (noticeably) and AI to run at a reasonable speed. A 2.4GHz P4 single core sometimes struggles with lots of artillery firing simultaneously - the sound breaks up a touch, but that is all - and occasional short pauses during the supply determination at 0600 and 1800 each day or on building/destroying a crossing. On this level of machine there also isn't much difference between top and slowest speed with a biggish scenario.

RE: A question to Linux users...

Posted: Fri Aug 19, 2011 8:17 pm
by Perturabo
I got it to run decently using Wine 1.3.24. I installed the game into a separate wineprefix using PlayOnLinux.

I installed corefonts tahoma fontfix d3dx9 vcrun6 dotnet20 using winetricks so that the estab editor would run.
Everything works - editors work, game works. Some older versions of wine don't allow running estab editor correctly. Version 1.3.25 of Wine breaks the Airborne Assault series.
Version 1.3.26 allows running Airborne Assault faster than 1.3.24 but it's not available for PlayOnLinux yet.

RE: A question to Linux users...

Posted: Thu Sep 08, 2011 8:50 pm
by Perturabo
A little correction. It should be vcrun2008, not vcrun6.

Also, Wine can't display maps in map editor.

RE: A question to Linux users...

Posted: Fri Sep 09, 2011 12:26 am
by Lieste
As there was a recent change to VS 2010, you might need to update that one after the patch. No idea if that is the case, but you might want to be prepared to hunt for the necessaries.

RE: A question to Linux users...

Posted: Fri Dec 09, 2011 4:15 pm
by Perturabo
I just downloaded the newest version of Wine (1.3.24). The minimap finally works and map editor finally works too.

EDIT:
The map editor doesn't work correctly with in-game maps - colours aren't displayed and any attempt to modify them causes it to crash. *sigh* maybe further versions of Wine will finally make it work.

RE: A question to Linux users...

Posted: Fri Dec 23, 2011 1:27 pm
by TeTeT
I have a problem under wine with the latest update. wine COBattlesfromtheBulge-Update-v42248.exe just pops up a warning: irsetup - Failed to open output file. Anyone had some success, I use wine-1.2.2.

RE: A question to Linux users...

Posted: Sat Dec 24, 2011 12:08 am
by Perturabo
I didn't have any problems with installing the update on 1.3.34.

RE: A question to Linux users...

Posted: Sat Dec 24, 2011 1:09 am
by junk2drive
I had a game that I was trying to install and had the irsetup error. Google searching came up with a post that the bug was fixed in a newer version.

RE: A question to Linux users...

Posted: Sat Dec 24, 2011 10:03 am
by TeTeT
Thanks, I updated to wine-1.3.35 and the update went through :) Unfortunately I cannot see the main game window anymore. In the past I used alt-tab to bring it to the foreground, but now it does not seem to be drawn at all. The application itself is started, I get the radio chatter noises and the process is running.
[edit]
Seems I cannot use 'match current resolution' when starting the game. Using one of the offered resolution choices does work!