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Expanding Base Forces

Posted: Sun Jul 07, 2002 7:27 pm
by Paulchen
Why do my base forces not expand, the ai base forces expanding in every game like the manuel tells.
Is this a bug, or do i anything wrong?
My base forces will not become any replacements. The ai bf´s get the replacement (jap ai: 15th base force in lae original seize 40, truk: 1/15th base force seize 140 replacement).

sorry, if anybody would treat this early.

Posted: Sun Jul 07, 2002 9:43 pm
by Paulchen
Plaese, matrix-staff people is this a bug or not.
:) :confused:

Posted: Mon Jul 08, 2002 2:00 am
by Supervisor
Originally posted by Paulchen
Plaese, matrix-staff people is this a bug or not.
:) :confused:
Give them at least a day. :) (On weekends give them a couple). They don't ignore these things. ;)

Base Force expansion problem

Posted: Tue Jul 09, 2002 7:08 pm
by EricLarsen
I have gotten to 10/24/42 as the IJN against the AI USN player. So far not one of my base forces have added any additional aviation support as indicated in the rules. I started and played the whole way through so far in version 1.11. I look at the AI's side and it has been getting more aviation support, but I am not. It seems that there is a bug that is allowing the AI to get more aviation support while human players do not. I have expanded many bases with plenty of supply and support and yet not one extra aviation support has been forthcoming even though I do get replacements for units that lost troopers. Please fix ASAP!
Thanks.

Posted: Thu Jul 11, 2002 12:03 am
by Paulchen
It seems to me, that other players have the same problem.

I think it´s a bug, and it´s need to fix.

Posted: Thu Jul 11, 2002 1:01 am
by Beckles
Base Forces do not expand ... they tend to shrink a little even due to losses. You do get additional base force units as reinforcements that can be used (and as the Allied player I usually end up using one or two of my Australian base forces units elsewhere).

I think you're confusing the rules on expanding bases with base forces. Bases themselves do expand, but not base forces.

Base forces...

Posted: Thu Jul 11, 2002 2:28 am
by Erik Rutins
Base forces do expand over time, but slowly. We'll try to make time to check and see if this is happening as designed or if something's holding things up. I've seen them expand in my own campaign games. However, rotating damaged base forces out to non-malaria zones is also a very good idea to maintain forward base efficiency.

Regards,

- Erik

Posted: Thu Jul 11, 2002 4:14 am
by Learmont
I have yet to see a baseforce expand in either Brisbane, Noumea, Basa-Poya, Goro or thr other base on New Calodonia or anywhere in Australia such as Charter Towers. I moved a 60 av baseforce there in June and by January it had completely failed to expand. These are all (all) non-malaria areas. It needs to be addressed as a bug but a single save file will not even begin to address the problem.

Posted: Thu Jul 11, 2002 6:51 am
by FirstPappy
I posted an earlier thread about supplies not filtering down:

showthread.php?s=&threadid=22428

This had acute effect on my IJN baseforces. I wonder if it's all related?

Posted: Fri Jul 12, 2002 1:02 am
by Paulchen
In my actually campaign (#19, jap 08/15/42), no base force replacement have arrived. It doesn´t matter to have a bf in truk or elsewhere, no replacement.
In an older campaign (#16, us 02/10/43), the jap-ai have become many bf-replacments and it doesn´t matter where the bf stationed.
I have it controlled many times (switching side after game save).

The problem with no expanding is, that the jap have not enough air-support for his airforce, because all new bf have only 40 support.
The new us-bf start with 60 for SWPAC and 100 for SOPAC. This is enough to defeat the jap-ai, but the 40 is not enough for the us-ai.:(

Posted: Fri Jul 12, 2002 1:06 am
by Paulchen
I don´t know, if the problem is in a two human game.
Does anybody knows?

Posted: Fri Jul 12, 2002 1:07 am
by Paulchen
duple klick, sorry

Posted: Fri Jul 12, 2002 9:14 am
by MatrixFan
Originally posted by Paulchen
In my actually campaign (#19, jap 08/15/42), no base force replacement have arrived. It doesn´t matter to have a bf in truk or elsewhere, no replacement.
In an older campaign (#16, us 02/10/43), the jap-ai have become many bf-replacments and it doesn´t matter where the bf stationed.
I have it controlled many times (switching side after game save).

The problem with no expanding is, that the jap have not enough air-support for his airforce, because all new bf have only 40 support.
The new us-bf start with 60 for SWPAC and 100 for SOPAC. This is enough to defeat the jap-ai, but the 40 is not enough for the us-ai.:(

Yeah i noticed this as well a major lack of air support as the IJN. Doesnt matter to much against the AI but in PBEM its a pain.

Posted: Fri Jul 12, 2002 10:05 am
by Ross Moorhouse
Are you adding Engineer units and Base units to your bases to help them build up??

Posted: Fri Jul 12, 2002 2:48 pm
by Learmont
Ross, we are talking about the amount of avaiation support in a baseforce stationed at lvl 9 bases. They are supposed to build to 250 av support but are not building up at all. I mean at Brisbane, outside of malaria area. They will not build to the 30/airfield level anywhere in Australia including Charter Towers, Cairns, Townsville or Cooktown (after engs increase arifield). This is in direct violation of the information in the manual, and is therefore surely a bug.

Eric Larsen

Posted: Fri Jul 12, 2002 6:51 pm
by EricLarsen
Ross,
Your comment regarding putting engineers in bases to help them expand is really stupid. You must think we're idiots or something, and now that many players are complaining about the same **** thing why don't you stop playing these idiotic "let's blame it on operator error" rather than blaming it on poor programming as is the case. Besides, base forces include engineers which do expand bases so your comment makes me wonder if you have ever played the game. I read the rules and made sure to have plenty of supplies and support at the bases, and even with engineer units to expedite the expansion process there have been no new additions of aviation support for my human sides. I have gotten to 11/1/42 and have not gotten any new avaition support for any base force, including the one at Truk where it would incorporate automatically. The AI side always gets more aviation support so there is something wrong on the human side of the program equation. I was wondering if maybe it has something to do with the turn scale. I have been playing daily turns and not multi-day turns. I know that Erik Rutins said he played a campaign game and got more aviation support, but was he playing multi-day turns or was it something he saw working in a prior version that may have gotten broken in a newer update. Please stop wasting time trying to deny these valid player complaints and just say thanks for the tip and we'll get to fixing the problem ASAP. That's what we want to hear!
Thanks,

Eric Larsen

Posted: Fri Jul 12, 2002 8:59 pm
by UndercoverNotChickenSalad
rook

Posted: Fri Jul 12, 2002 11:58 pm
by Paulchen
The words from EricLarsen are very hard, but he is right.

Re: Eric Larsen

Posted: Sat Jul 13, 2002 5:22 am
by Ross Moorhouse
Originally posted by EricLarsen
Ross,
Your comment regarding putting engineers in bases to help them expand is really stupid. You must think we're idiots or something, and now that many players are complaining about the same **** thing why don't you stop playing these idiotic "let's blame it on operator error" rather than blaming it on poor programming as is the case. Besides, base forces include engineers which do expand bases so your comment makes me wonder if you have ever played the game. I read the rules and made sure to have plenty of supplies and support at the bases, and even with engineer units to expedite the expansion process there have been no new additions of aviation support for my human sides. I have gotten to 11/1/42 and have not gotten any new avaition support for any base force, including the one at Truk where it would incorporate automatically. The AI side always gets more aviation support so there is something wrong on the human side of the program equation. I was wondering if maybe it has something to do with the turn scale. I have been playing daily turns and not multi-day turns. I know that Erik Rutins said he played a campaign game and got more aviation support, but was he playing multi-day turns or was it something he saw working in a prior version that may have gotten broken in a newer update. Please stop wasting time trying to deny these valid player complaints and just say thanks for the tip and we'll get to fixing the problem ASAP. That's what we want to hear!
Thanks,

Eric Larsen
I didnt say a single person here was an idiot. I asked a simiply question. ROFLMAO.. I am wasting time by denying valid players complaints am I. Please in no way I have done this. We look at the probs you guys post. We then have to weigh up what can be fixed real quick and what wont get done till War in the Pacific. After all we are a business so we have to watch the development money too.

You know could of of answered me with a simply "Sorry thats not what we are talking about." But I think you have some deeper issues here with the game. Look at your comment about operator error v's progarmmer. When have you seen a Matrix person say this sort of thing EricLarsen? Have I ever played the game? What a stupid question. Have you read the credits for the game? I am the Playtest Manger for Matrix and have played the game from the first Alpha build all the way through to the patch we are testing now. Sorry if I missed something out of all the 1000s things that happen within this game. Sorry that I am not a programer so I can go over every piece of the massive amount of coding that went into this game. Man I am sorry I am no the perfect human being.

You know you will never find the 100% perfect game, because after all its just a game and is constrained by this fact.

Eric how long have you been playing the game? Bet you will miss somethings that other pick up and report.

Posted: Sat Jul 13, 2002 5:52 am
by Joel Billings
Ding Ding. Back to your corners, please. My understanding was that base forces were supposed to build up (and I know at one time they were generating replacement units, but that was a long time ago during the test cycle). The build up happened based on the computer picking out one Base Force as the primary unit in a base, and I think if a base was under supported, it would create the replacements for the primary base force. It is worth getting this on our bug list so we can have a Gary or Mike look at exactly what is supposed to happen and whether there is a bug. To be honest, in my late beta testing of the game I got used to getting support where I needed it and assumed that I wouldn't get replacements if I already had enough support at a base. It's very possible there is a bug here for the human player as several AI items were turned off for the human player (this could have caused this bug), so although this is a lower priority bug it's worth a look.