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Big B's Shipyard is now open

Posted: Sun Apr 17, 2011 4:22 pm
by Big B
A note to Forum members.

A new Ship Art Site I started - Big B's Shipyard ( https://sites.google.com/site/bigbsshipyard/home ) is now open for downloads.

It is much easier for me to keep all additions and revisions current on a daily basis this way.
If you like TOMLABEL's and Big B's artwork, bookmark this page and keep coming back for updates, and that will be ongoing.

Note: the site is functional, but basic...it's all I could manage from scratch (and I don't know didly about websites) I'll improve it as I learn more.

Cheers,
B


RE: Big B's Shipyard is now open

Posted: Sun Apr 17, 2011 5:53 pm
by GaryChildress
Wow! 1st rate stuff Brian! [&o]

P.S. I like your Ark Royal much better than mine. [8D]

RE: Big B's Shipyard is now open

Posted: Sun Apr 17, 2011 6:15 pm
by TOMLABEL
Great job B!!! [&o] Thanks a lot!!![&o][&o][&o]

RE: Big B's Shipyard is now open

Posted: Sun Apr 17, 2011 6:22 pm
by Omat
Hello

Thanks for you efforts. Nice Site!

Omat

RE: Big B's Shipyard is now open

Posted: Mon Apr 18, 2011 3:40 pm
by Rob Brennan UK
Nice looking site as well .. thank you BigB for your effort.

RE: Big B's Shipyard is now open

Posted: Sat Apr 23, 2011 8:56 pm
by flankspeed
Great Work[&o] Some of the best looking camo schemes I have seen for the game.

One tiny suggestion from a mere mortal...
You might consider using a background closer to the stock ones. This would contrast better with the camo, making it easier to see.

Image

RE: Big B's Shipyard is now open

Posted: Sun Apr 24, 2011 4:10 pm
by Big B
Thanks flankspeed, [;)]
I rather prefer the lighter background so... (maybe I'l upload blank plates for users to play around with).

In the meantime I'm working on IJN ships, there is the beginnings of a new Japanese section on the site.

I recently posted some cruiser plates and a redone Shokaku/Zuikaku (pictured below) that can go in the game.

For those interested, keep checking the site for updates (I won't be posting update announcements here)
https://sites.google.com/site/bigbsshipyard/home
ORIGINAL: flankspeed
Great Work[&o] Some of the best looking camo schemes I have seen for the game.
One tiny suggestion from a mere mortal...
You might consider using a background closer to the stock ones. This would contrast better with the camo, making it easier to see.



Image

RE: Big B's Shipyard is now open

Posted: Sun Apr 24, 2011 4:21 pm
by John 3rd
That member of CarDiv5 looks GREAT!

RE: Big B's Shipyard is now open

Posted: Sun Apr 24, 2011 7:56 pm
by TOMLABEL
ORIGINAL: Big B

I recently posted some cruiser plates and a redone Shokaku/Zuikaku (pictured below) that can go in the game.

Image

Beautiful job B!!!![&o][&o][&o] I'm loving the green camo!!

RE: Big B's Shipyard is now open

Posted: Sun Apr 24, 2011 9:07 pm
by GaryChildress
Excellent work as usual B! [&o]

What we really need is a thread stickied which lists all the different fan sites for WitP. Also a list of all the different mods done so far would be great. Not sure if something like that has been done yet.

RE: Big B's Shipyard is now open

Posted: Mon Apr 25, 2011 1:02 am
by flankspeed
Right on. Some blank plates would be great.
Looking forward to future releases.

ORIGINAL: Big B

Thanks flankspeed, [;)]
I rather prefer the lighter background so... (maybe I'l upload blank plates for users to play around with).

RE: Big B's Shipyard is now open

Posted: Mon Apr 25, 2011 7:06 am
by ilovestrategy
I spent a while looking at that shipyard. Good Lord that was huge.

RE: Big B's Shipyard is now open

Posted: Sun May 01, 2011 11:11 pm
by SuluSea
Good looking work Brian.

RE: Big B's Shipyard is now open

Posted: Sat Sep 24, 2011 5:26 am
by Halsey
Here's a companion site for LCU and AGP artwork for the game.


https://sites.google.com/site/aewitplandairartwork/

RE: Big B's Shipyard is now open

Posted: Sat Sep 24, 2011 7:11 am
by bk19@mweb.co.za
I hope this is not too dumb a question!!

Is it possible to have 'rotating' ship art as well?

Edit: Maybe I should restate the question a little differently.
With reference to the rotating art feature that currently is in place for aircraft; does this also work for ship art?

RE: Big B's Shipyard is now open

Posted: Sat Sep 24, 2011 8:15 am
by Smeulders
ORIGINAL: bk19@mweb.co.za

I hope this is not too dumb a question!!

Is it possible to have 'rotating' ship art as well?

Edit: Maybe I should restate the question a little differently.
With reference to the rotating art feature that currently is in place for aircraft; does this also work for ship art?

No, but you can give a different bitmap for each upgrade.

RE: Big B's Shipyard is now open

Posted: Sat Sep 24, 2011 9:04 am
by Reg

Actually the code DOES support rotating ship art as well as aircraft art. However, as far as I am aware no rotating ship art distributions have been compiled.

There is quite a discussion in the Art Mods thread on this topic (here) but the end result was that the ship gurus decided that it was easier to achieve what they wanted using the bitmaps assigned to the ship classes and changes to camo schemes tended to be associated with upgrades anyway. Not that I don't disagree with them as I am very well aware of how much effort goes into a rotating art set and ship art is a much more complicated and extensive collection.

However, the rotating ship art capability is there in the code if anyone ever wants to take advantage of it.


RE: Big B's Shipyard is now open

Posted: Sat Sep 24, 2011 9:33 am
by Smeulders
My bad, thanks for the correct information Reg.

RE: Big B's Shipyard is now open

Posted: Sat Sep 24, 2011 3:52 pm
by Pascal_slith
Great job, Big B. Thanks to all the contributors. And thanks to Halsey for his website too.

RE: Big B's Shipyard is now open

Posted: Sat Sep 24, 2011 8:47 pm
by bk19@mweb.co.za
What artist license is implemented for creating art for ships that did not actually exist in a particular year?

Suppose for the purposes of this question any carrier sunk in 1942 managed to survive in game till 1945.
Is an assumption made by the artists that it might, and they thus would create necessary theoretical paint jobs, or do they just ignore this issue?