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Critically damaged ship/subs
Posted: Mon Apr 18, 2011 7:21 am
by Chris21wen
I was under the impression that ships/subs would always move 1 hex dispite the amount of damage . This does not appear to be correct. Over the past n months I've had a number of subs critically damage (by those dam Japanese E ASW ships) that just do not move. Is this a bug or correct and I have to wave goodbye?
RE: Critically damaged ship/subs
Posted: Mon Apr 18, 2011 7:56 am
by Puhis
I've noticed that if critically damaged ship is set to cruise speed, it might not move at all. So the ship have to use normal speed to move 1 hex.
This observation is based only one example, so I might be wrong... [:)]
RE: Critically damaged ship/subs
Posted: Mon Apr 18, 2011 9:29 am
by topeverest
I have never seen failing to move when no enemy presence. I have seen many instances of 1 hex rather than 2.
RE: Critically damaged ship/subs
Posted: Mon Apr 18, 2011 9:30 am
by Bullwinkle58
ORIGINAL: Chris H
I was under the impression that ships/subs would always move 1 hex dispite the amount of damage . This does not appear to be correct. Over the past n months I've had a number of subs critically damage (by those dam Japanese E ASW ships) that just do not move. Is this a bug or correct and I have to wave goodbye?
I have not seen this. I have 4-5 subs with 60+ float damage heading home now on Cruise.
I would double-check that none have Remain on Station applied, and that the Destination is really the homeport. Also, for surface ships, that they aren't set to Follow anohter TF which is not headed home. If none of these is the case, change the destination to somewhere else on a different heading, just in case you're running into a reef or something. If that doesn't work you might post this in the Tech forum for a definitive answer.
RE: Critically damaged ship/subs
Posted: Mon Apr 18, 2011 10:53 am
by Chris21wen
ORIGINAL: Bullwinkle58
ORIGINAL: Chris H
I was under the impression that ships/subs would always move 1 hex dispite the amount of damage . This does not appear to be correct. Over the past n months I've had a number of subs critically damage (by those dam Japanese E ASW ships) that just do not move. Is this a bug or correct and I have to wave goodbye?
I have not seen this. I have 4-5 subs with 60+ float damage heading home now on Cruise.
I would double-check that none have Remain on Station applied, and that the Destination is really the homeport. Also, for surface ships, that they aren't set to Follow anohter TF which is not headed home. If none of these is the case, change the destination to somewhere else on a different heading, just in case you're running into a reef or something. If that doesn't work you might post this in the Tech forum for a definitive answer.
I think I should have used the term 'Cripple' For the two current subs classified as a 'Cripple' (over 90 floatation damage) the computer ordered them to return to port 5 turns ago, cancelling and other orders Remain on station is not in effect and the only speed option available is 'Cruise' and I take it all back, they have moved but not at 1 hex a turn?
RE: Critically damaged ship/subs
Posted: Mon Apr 18, 2011 11:23 am
by Schanilec
I had that with the HMS Hermes. She was dead in the water. And of course she was soon lost. They may be dead in the water. I don't know if they will regain power and start moving again.
RE: Critically damaged ship/subs
Posted: Mon Apr 18, 2011 11:43 am
by Bullwinkle58
ORIGINAL: Chris H
I think I should have used the term 'Cripple' For the two current subs classified as a 'Cripple' (over 90 floatation damage) the computer ordered them to return to port 5 turns ago, cancelling and other orders Remain on station is not in effect and the only speed option available is 'Cruise' and I take it all back, they have moved but not at 1 hex a turn?
What is the engine damage number?
RE: Critically damaged ship/subs
Posted: Mon Apr 18, 2011 4:37 pm
by John Lansford
Watch out; 'crippled' ships tend to head to the nearest allied port they can, whether it's got any kind of repair facilities or not. You can change their destination like normal, but it appears that when they are initially crippled they go for the nearest port.
RE: Critically damaged ship/subs
Posted: Mon Apr 18, 2011 4:47 pm
by Bullwinkle58
ORIGINAL: John Lansford
Watch out; 'crippled' ships tend to head to the nearest allied port they can, whether it's got any kind of repair facilities or not. You can change their destination like normal, but it appears that when they are initially crippled they go for the nearest port.
If it has 90 float damage it's not going to get to anywhere. I was just trying to learn if 100 engine damge precludes any movement at all, or if the 1-hex per turn is somehow still involved.
RE: Critically damaged ship/subs
Posted: Mon Apr 18, 2011 5:04 pm
by Chris21wen
ORIGINAL: Bullwinkle58
ORIGINAL: Chris H
I think I should have used the term 'Cripple' For the two current subs classified as a 'Cripple' (over 90 floatation damage) the computer ordered them to return to port 5 turns ago, cancelling and other orders Remain on station is not in effect and the only speed option available is 'Cruise' and I take it all back, they have moved but not at 1 hex a turn?
What is the engine damage number?
Zero and 1
RE: Critically damaged ship/subs
Posted: Mon Apr 18, 2011 5:07 pm
by Chris21wen
ORIGINAL: John Lansford
Watch out; 'crippled' ships tend to head to the nearest allied port they can, whether it's got any kind of repair facilities or not. You can change their destination like normal, but it appears that when they are initially crippled they go for the nearest port.
Not strictly true. The closest base to one of the subs is a unmanned level 1 port. The closest maned is Darwin but the sub is heading to Broome.
RE: Critically damaged ship/subs
Posted: Mon Apr 18, 2011 5:12 pm
by Chris21wen
They are moving very slowly. Using tracker the subs moved 1 hex in three turns which is why I thought they were not moving.
RE: Critically damaged ship/subs
Posted: Tue Apr 19, 2011 10:40 am
by Bullwinkle58
ORIGINAL: Chris H
ORIGINAL: Bullwinkle58
ORIGINAL: Chris H
I think I should have used the term 'Cripple' For the two current subs classified as a 'Cripple' (over 90 floatation damage) the computer ordered them to return to port 5 turns ago, cancelling and other orders Remain on station is not in effect and the only speed option available is 'Cruise' and I take it all back, they have moved but not at 1 hex a turn?
What is the engine damage number?
Zero and 1
Wow! Over ninety floatation damage and no engine damage? That's pretty unusual.
RE: Critically damaged ship/subs
Posted: Tue Apr 19, 2011 11:35 am
by dorjun driver
I thought the one-hex-per-turn hack was for fuel starvation only.
RE: Critically damaged ship/subs
Posted: Tue Apr 19, 2011 7:54 pm
by Chris21wen
ORIGINAL: Bullwinkle58
ORIGINAL: Chris H
ORIGINAL: Bullwinkle58
What is the engine damage number?
Zero and 1
Wow! Over ninety floatation damage and no engine damage? That's pretty unusual.
Not just one but two currently in play. Further I have had others with similar damage, but they eventually sank before I could get them to port.
RE: Critically damaged ship/subs
Posted: Tue Apr 19, 2011 9:59 pm
by olperfessor
Also, check to see that the sub's routing instructions are not "safer," etc. I have had subs refuse to move until I changed their orders so that they used a direct route (I cannot recall the exact words, but you get the point).