Fuel Costs
Posted: Tue Apr 19, 2011 10:17 am
G'day,
If I look at the stats for an armoured car I see the fuel cost to move is 5.
Now if I form up a new unit made up of eight armoured cars I've now got a fuel cost of 8 x 5 = 40 per hex (assuming I moving along a railroad).
So if I then look at the logistics stats for the aforementioned unit I get the 'fuel moved' cost. Move one hex and it's 40 as I'd expect.
If I continue moving the unit one hex at a time the fuel expenditure tracks on a linear 40 per hex. That's moving it one hex at a time continuously until it runs out of APs.
But if I do a normal move of the same unit - all in one go - along the railway tracks then the fuel cost appears to jump exponentially.
For example moving the unit ten hexes, one hex at a time, costs 400 fuel which is what I'd expect (10 x 40).
But moving it the same ten hexes, all at once, the fuel cost jumps to 800.
Is this a bug or am I missing something?
Cheers,
Lancer
If I look at the stats for an armoured car I see the fuel cost to move is 5.
Now if I form up a new unit made up of eight armoured cars I've now got a fuel cost of 8 x 5 = 40 per hex (assuming I moving along a railroad).
So if I then look at the logistics stats for the aforementioned unit I get the 'fuel moved' cost. Move one hex and it's 40 as I'd expect.
If I continue moving the unit one hex at a time the fuel expenditure tracks on a linear 40 per hex. That's moving it one hex at a time continuously until it runs out of APs.
But if I do a normal move of the same unit - all in one go - along the railway tracks then the fuel cost appears to jump exponentially.
For example moving the unit ten hexes, one hex at a time, costs 400 fuel which is what I'd expect (10 x 40).
But moving it the same ten hexes, all at once, the fuel cost jumps to 800.
Is this a bug or am I missing something?
Cheers,
Lancer