Assault vs. Move + Attack
Posted: Tue Apr 19, 2011 11:24 am
So I'm new to this game, and I'm slowly starting to understand that as a wargame, command ops is truly about the art of maneuver warfare. That sometimes you don't need to kill everything, just bypass and render them moot, and that momentum is as important as force.
So with that said, when is an assault appropriate, when is it better to just use move + attack checkmarked?
I've lost several games where assaults on key positions have bogged down, rendering me incapable of taking objectives further down. But I've also lost other games where in the drive to move and bypass, my forces are so fatigued and sometimes half rout recovering that I don't have the force necessary to occupy my victory objectives, especially with stragglers everywhere.
How does one judge when to assault and when to just move?
So with that said, when is an assault appropriate, when is it better to just use move + attack checkmarked?
I've lost several games where assaults on key positions have bogged down, rendering me incapable of taking objectives further down. But I've also lost other games where in the drive to move and bypass, my forces are so fatigued and sometimes half rout recovering that I don't have the force necessary to occupy my victory objectives, especially with stragglers everywhere.
How does one judge when to assault and when to just move?