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For the Allies, what do you different for Scenario 1 vs Scenario 2
Posted: Thu Apr 28, 2011 6:35 am
by jeffs
I have played scenaio 1 a couple of times...Thinking of scenario 2.
Given the empire is given a plethora of goodies[X(], what do you do different.[:-]
For example...in 1 I have tried to (and actually succeeded in) holding PM. In 2 I am pretty sure I would not.
Do you try to hold Nomeau? or is that just a lost cause from day 1?
Basically, how does scenario 2 impact your strategy?[&o]
Thanks.
RE: For the Allies, what do you different for Scenario 1 vs Scenario 2
Posted: Thu Apr 28, 2011 7:47 pm
by lexo1014
Not sure which scenario's are which,,ive played 2 ai campaigns so far,or am playing and this is whats goin on.
1st game,, Japan hit Rabaul but didnt put much into it,,PM easily defended, plenty of time for me to send reinforcements of men and planes from the west coast, they did hit Malaya hard and fast tho.
2nd game,,was a scramble to get planes and men and supplies to PM,,they are sending wave after wave of TF's to outlying areas,,great for all the DB's and TB's ive sent to PM,,had to seriously supply and reinforce it very quickly.
Japs are hittin Pegu hard,,so far they have 43000 troops between there and Moulmein,,,,they must want it bad,,i had to do fighter sweeps from rangoon to Moulmein so i could slip in 3BB's 1 BC 4CA's 2 CL's and 7 DD's to hit there TF's there,,First day i sunk 33 transport ships then the second day 26 transports all off Moulmein without a single loss and very minimal damage. they still slipped away with 30+ transports
They also sent surface combat TF's to harass the east coast of OZ which i had to repel,,it cost me some small ships couple DD's and a CL but i pushed them away.
In this game it's end of March 1942 i still have Bataan prolly gunna lose it any day now.
I have built up Soerabaja nice forts plenty of supply and 40k troops,, Batavia supplied well 23k troops, and i still own Palembang and Balikpapan those last 2 places are bein attacked but lightly.
Noumea hasnt been attacked yet,,they sent a TF there but i was able to intercept at the loss of 1 CA.
Java is where im hoping to keep Japan for a while,,figure its defended well,and still has some airpower i think i can hold them there and make them expend resources that could otherwise be used elsewhere.
All in all,,i dont know what scenarios are what but this second game i am playing has turned out to be pretty exciting and action packed, i havent been letting them run thru me completely,,i love sending my CV's north of Truk,,great hunting there ))))
RE: For the Allies, what do you different for Scenario 1 vs Scenario 2
Posted: Thu Apr 28, 2011 8:00 pm
by crsutton
It is a challenge. I am playing Viperpol and he seems to have a pretty good grip on getting the most out of his production. Be prepared to "not" have air superiority until late 1943-if your opponent chooses to crank out airplanes. You will see the Japanese fighters come on line much sooner as well. So don't over reach as air power is still the key. Attacking into superior air power can be very dangerous. It is fun but you got to prepare to bend a lot more.
RE: For the Allies, what do you different for Scenario 1 vs Scenario 2
Posted: Fri Apr 29, 2011 1:35 am
by jeffs
crs...Thanks...Heck I am playing scenario 1 and while doing very well over all....He has an infinite (at least to me) ability to make good his plane losses (though given how my fighters have held their own his pilot losses must be ugly).
Late 1943 to get even on air war...Very unpleasant!
Is holding nomeau possible (again...assuming competent Japanese player) in scen 2?
RE: For the Allies, what do you different for Scenario 1 vs Scenario 2
Posted: Fri Apr 29, 2011 2:02 am
by Canoerebel
Scenario Two is a blast - it can be a wicked ride on the edge of disaster for the Allies.
The first thing I need to know is the experience and aggression level of my opponent. If he's experienced and aggressive, he has a shot at auto victory. India and Australia are the two most obvious targets to me, but there are other routes (I think Alfred has postulated five different possibilities).
Against a good IJ player, it is probably the height of folly to try to defend too far forward. There are circumstances in which you might prevail, but in all likelihood you're just throwing your forces away. Noumea and Port Moresby are easy takes for Japan under most circumstances.
The Allies player had better not lose his carriers, but he needs to use them to slow down Japan. If the Allied player can force Japan to carefully plan and execute invasions, thus slowing Japan down, you're doing a good job.
But with four extra infantry divisions, lots more good pilots, and plenty of fuel, the Allies have to consider whether Japan may not throw a huge army at Hawaii, Oz, India, China, or possibly a mix-and-match selection of high value victory points destinations. Figuring out how to thwart that strategy will be as big a challenge as you'll ever face in war gaming, in my opinion. And aint that where all the fun is?