textiles
Posted: Sat Apr 30, 2011 9:23 am
not sure if this is WAD or a bug. i think its a bug cos if designed this way its stupid.
ive been happily going along keeping my end of turn textiles below a hundred but suddenly my pop wants them.ive been back over previous turns and the only change is my NM has hit 1000.
assuming i was the one at fault i ran an experiment.
my textile production runs at 47. i used textiles to get my end of turn level to 51. 51+47= 98 textiles at start of next turn. i used no textiles at all meaning 98+47=145 textiles for next turn.enough to purchase a diplomat or merchant(UIC). instead my population used 42 textiles leaving me with 103. this continues every turn making diplomats and merchants impossible to buy.(ive already bought 4 merchants and 2 diplomats and never had this problem.
up until now the game seems to have counted end of turn textiles as the base for population consumption but it now seems to count end of turn+ production as the base. could someone please tell me if this is WAD or a bug.[&:]
ive been happily going along keeping my end of turn textiles below a hundred but suddenly my pop wants them.ive been back over previous turns and the only change is my NM has hit 1000.
assuming i was the one at fault i ran an experiment.
my textile production runs at 47. i used textiles to get my end of turn level to 51. 51+47= 98 textiles at start of next turn. i used no textiles at all meaning 98+47=145 textiles for next turn.enough to purchase a diplomat or merchant(UIC). instead my population used 42 textiles leaving me with 103. this continues every turn making diplomats and merchants impossible to buy.(ive already bought 4 merchants and 2 diplomats and never had this problem.
up until now the game seems to have counted end of turn textiles as the base for population consumption but it now seems to count end of turn+ production as the base. could someone please tell me if this is WAD or a bug.[&:]