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Random Game v AI AAR
Posted: Sun May 01, 2011 12:33 am
by AlanBernardo
A link to my little AAR, in pdf format, follows.
I'm just learning the ropes of what certainly is a great game.
http://www.swapdrive.com/file.asp?ID=tG ... M4zzg==url
The file is about one meg or so. It's not much, but is a beginning. I guess the file is good for five downloads. I suppose I'll have to find a better host.
Anyone wanting the AAR who was not able to get it here, PM me and I can get it to you.
Thanks,
Alan
RE: Random Game v AI AAR
Posted: Sun May 01, 2011 6:30 am
by Josh
Hey that "swapdrive.com" thing worked pretty well, no ads or popups, d/l pretty fast as well.
Anyways, thanks for your AAR, and yes the AI can be pretty unforgiving. And concerning ore: "Ore also became scarce, prompting most cities to add ore to the production line" You do know that you can upgrade the ore-hexes? It'll cost you PP's and you have to have an engineer unit on the ore-hex, but I prefer that above making my cities produce ore... they are not particularly good at it, same for oil. Only if you're really *really* desperate. [:)]
RE: Random Game v AI AAR
Posted: Sun May 01, 2011 11:16 am
by AlanBernardo
ORIGINAL: Josh
Hey that "swapdrive.com" thing worked pretty well, no ads or popups, d/l pretty fast as well.
Anyways, thanksĀ for your AAR, and yes the AI can be pretty unforgiving. And concerning ore: "Ore also became scarce, prompting most cities to add ore to the production line" You do know that you can upgrade the ore-hexes? It'll cost you PP's and you have to have an engineer unit on the ore-hex, but I prefer that above making my cities produce ore... they are not particularly good at it, same for oil. Only if you're really *really* desperate. [:)]
I do know you can upgrade ore hexes. And yes, I was desperate.

The ore situation did eventually go away, and turned out to be not the least of my problems. I never really did commit to a strong defensive plan. The AI had no real plans to attack me across the water, so I wasted resources there. And air power was beginning to dominate, with my failure to get any fighters or AA units in place.
For a first time in truly looking into this game I suppose things aren't turning out that bad. I fear that should I continue, I will get steam-rolled.
Swapdrive is nice. It's part of my ISP. It limits the downloads to five, but simply putting up the file again would solve that problem.
Alan
RE: Random Game v AI AAR
Posted: Sun May 01, 2011 12:53 pm
by Widell
[:(]
"Maximum downloads has been reached. In order to access the file, please contact the sender and request another file delivery."
RE: Random Game v AI AAR
Posted: Sun May 01, 2011 4:18 pm
by AlanBernardo
ORIGINAL: Widell
[:(]
"Maximum downloads has been reached. In order to access the file, please contact the sender and request another file delivery."
Okay. Five more.
Remember, there's not much here, just one page in a pdf. I'm working on the next installment, as I get crushed and annihilated and pushed to the brink.
http://www.swapdrive.com/file.asp?ID=tG ... EhW0g==url
Alan
RE: Random Game v AI AAR
Posted: Sun May 01, 2011 5:22 pm
by Tac2i
You don't have to worry about AI air drops. The AI does not make use of paratroopers. Perhaps in a future update to ATG or a future game in the series.
RE: Random Game v AI AAR
Posted: Tue Aug 16, 2011 12:41 pm
by Strategiusz
Can you reupload this or something?