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Problem with CAP

Posted: Tue Jul 09, 2002 6:11 pm
by rekrats
I play UV since the release, but 1 problem i never understood.
I have about 150 Fighters at Port Moresby and 100000 Supply, and more than enough Base Forces.

If the Japanese attacks me, the Cap is only about 30-40 Fighters.
(Morale is good, Fatigue low). Is there something i do wrong ?

CAP

Posted: Tue Jul 09, 2002 6:20 pm
by mogami
Greetings, Not knowing what percent of each group you have assigned to CAP I can only point out that 100 percent will never be ready. To maintain CAP some aircraft have to be on the groud refueling/arming to replace aircraft as they run low on fuel.
When the enemy attacks a portion of the groups will be on the ground. Others will be out of position to intercept. Getting 25 percent to engage is not that terrible all things considered. It gets even better after the Air HQ is transfered there and rader equipped baseforces deployed.

Posted: Tue Jul 09, 2002 6:47 pm
by Kingfish
On a related subject, does the number of squadrons assigned to cap have any effect on the fatigue levels?

IOW, if I had 5 units at PM assigned to cap, would the fatigue level be lower over time than if I had only 3 units?

number of units

Posted: Tue Jul 09, 2002 7:23 pm
by mogami
Hi, not if they are all flying the same percentage. However having more groups does allow you to rest one. (assign to training mission 0 percent) Then every day trade the fresh unit for another. Placing it on escort 0 percent cap will also rest it if no bombers fly but allow it to put max aircraft into air as escorts.
I also have 5 fighter groups at PM 4 fly every day (various commitment levels based on fat/exp/ac type with one "resting/escort"