ship withdrawl quandary

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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bush
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ship withdrawl quandary

Post by bush »

I have a ship overdue for being withdrawn (BB Ramilles). It is pretty heavily damaged (70 FLT.). I have moored her in both Colombo and Bombay, but no "withdraw ship" option was given - I am assuming because of the damage. I thought about just scuttling her, but that option is not available either.

This is eating up 65 PPs per day, so I am thinking about sending her on a one-way mission to visit Tokyo. Anybody have another suggestion?
beppi
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RE: ship withdrawl quandary

Post by beppi »

Run it with forced full speed a few turns and chances are very good that it will sink in a few turns. Quicker than a trip to Tokio.
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jeffk3510
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RE: ship withdrawl quandary

Post by jeffk3510 »

ORIGINAL: beppi

Run it with forced full speed a few turns and chances are very good that it will sink in a few turns. Quicker than a trip to Tokio.

I would send her to Tokyo before I would send her to Tokio. [:D]
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Bullwinkle58
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RE: ship withdrawl quandary

Post by Bullwinkle58 »

ORIGINAL: bushpsu

I have a ship overdue for being withdrawn (BB Ramilles). It is pretty heavily damaged (70 FLT.). I have moored her in both Colombo and Bombay, but no "withdraw ship" option was given - I am assuming because of the damage. I thought about just scuttling her, but that option is not available either.

This is eating up 65 PPs per day, so I am thinking about sending her on a one-way mission to visit Tokyo. Anybody have another suggestion?

You could send her off-map to Aden and withdraw and save the VPs. I think, don't quote me, that you can withdraw as soon as she gets of map; doesn't have to get to Aden. I don't think damage matters in off-map withdrawls.
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LargeSlowTarget
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RE: ship withdrawl quandary

Post by LargeSlowTarget »

You consider sending your men on a suicide mission? With this leadership style you should rather play the Japanese side, shouldn't you? [:'(][/align] [/align]
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AW1Steve
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RE: ship withdrawl quandary

Post by AW1Steve »

ORIGINAL: LargeSlowTarget

You consider sending your men on a suicide mission? With this leadership style you should rather play the Japanese side, shouldn't you? [:'(][/align] [/align]

A willingness to throw his subordinates under a bus to advance his career is a requirement to make high rank in the modern USN. [:D]
erstad
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RE: ship withdrawl quandary

Post by erstad »

I had a similar situation in my game with cuttlefish. I tried to move off map but the TF would auto-disband in columbo during turn execution instead of returning to the off map base. I assume because of the high damage. I ended up riding it out, probably cost something like 2000 PPs.

The one thing I didn't think to try at the time is whether ship/TF commanders with high aggression would have worked better.
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Fallschirmjager
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RE: ship withdrawl quandary

Post by Fallschirmjager »

PP's as the Allies are moot by 1942 anyways. After the first 12 months I never have problems having enough to do whatever I want.
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Pascal_slith
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RE: ship withdrawl quandary

Post by Pascal_slith »

IIRC the ship must not have damage above a certain level for withdrawl to be acceptable. As some others have said, use it on a high-risk mission and get it sunk.
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jdcorley
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RE: ship withdrawl quandary

Post by jdcorley »

I discovered by accident that a ship which must withdraw can safely sail thru enemy waters without being attacked! I had a ship on the way back to SF when it went direct instead of safe... right from Australia past TRUK in spring 42... made it all the way to Hawaii unmolested!!!

Tried it again and it worked. Had a withdrawing DD escorting a CVG, no attacks on the DD but the CV and CLs were almost sunk. The glitch only works on the ship needing withdrawl, it isn't a magical shield charm.


Just a glitch, but it might be there to prevent suicide missions designed to save PolPoints.
bush
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RE: ship withdrawl quandary

Post by bush »

UPDATE:

I went with trying to get off-map first and that proved to be the winner. Once I reached the safe confines of Aden I was able to withdraw.
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Don Bowen
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RE: ship withdrawl quandary

Post by Don Bowen »

ORIGINAL: jdcorley

I discovered by accident that a ship which must withdraw can safely sail thru enemy waters without being attacked! I had a ship on the way back to SF when it went direct instead of safe... right from Australia past TRUK in spring 42... made it all the way to Hawaii unmolested!!!

Tried it again and it worked. Had a withdrawing DD escorting a CVG, no attacks on the DD but the CV and CLs were almost sunk. The glitch only works on the ship needing withdrawl, it isn't a magical shield charm.


Just a glitch, but it might be there to prevent suicide missions designed to save PolPoints.

Nothing in the code to support this. I'd vote for "luck".
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