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Bombur mod for ATG

Posted: Wed May 04, 2011 11:53 pm
by Bombur
I´ve been working in the conversion of my mod to ATG, and I have a playable version, there are some issues, however, and I´m not ready to release it, yet, if someone is interested, I could send him a copy. The scenario is AI compatible.

RE: Bombur mod for ATG

Posted: Thu May 05, 2011 2:38 am
by ernieschwitz
oh, you know i am interested :)

I´d love a copy. And all the info on what issues there are :) I´ll send you an email. :)

RE: Bombur mod for ATG

Posted: Thu May 05, 2011 4:46 pm
by Jeffrey H.
Maybe next week....

RE: Bombur mod for ATG

Posted: Sat May 07, 2011 12:10 am
by Bombur
Scenario uploaded, it seems it´s working well, althouth the AI seems to upgrade all the production of resource sites before it starts to do unit research, I think I can fix this feature in a future version....

RE: Bombur mod for ATG

Posted: Sun May 15, 2011 5:46 pm
by Tac2i
Seems there is an issue with the following graphics: BB Konig.jpg, Koln.jpg and Rail gun.jpg. They are reported as missing.

RE: Bombur mod for ATG

Posted: Sun May 15, 2011 6:57 pm
by Bombur
Thank you for feedback. Fix uploaded to the community site

RE: Bombur mod for ATG

Posted: Sun May 15, 2011 11:39 pm
by Tac2i
BB Konig.jpg and Koln.jpg are still reported as missing. If I look in the graphics folders these two files are spelled as folows: BB K"nig.jpg and K"ln.jpg. I believe is a character translation problem, possibly between a US system and a European system. After manually changing the names to BB König.jpg and Köln.jpg it worked just find. To overcome this issue it might be best to spell them as follows: BB Konig.jpg and Koln.jpg (without the two dots over the o character).
ORIGINAL: Bombur

Thank you for feedback. Fix uploaded to the community site