Question - On-Map & Off-Map TF Issues & Tips
Posted: Fri May 06, 2011 5:22 pm
Before starting my PBEM, I wanted to get an update on any current On-Map & Off-Map TF issues.
After using various site:matrixgames.com +"War in the Pacific: Admiral's Edition >> Tech Support" searches, I have the following list which I've compiled and would appreciate if others can help confirm if it's accurate, outdated, or spot on. I also looked over the "What's new" for the Version 1.01.06i and did not find anything that made me believe it was different.
On-Map & Off-Map TF Issues & Tips
There is a know issue with turning TFs around when the TF is in the process of moving from on-map to off-map or off-map to on-map (i.e. in an off-map pipe). These TFs are shown in the off map holding boxes and are effectively moving "through the pipe" from/to the off map base. Players have considerable ability in changing the destinations and home ports of these TFs, but there are a couple of (now) known issues.
1. A TF that is already headed from off map to an on map location may have the on map destination and/or on map home base changed with no known problems.
2. A TF that is headed off map probably can be returned to it's on-map home port using the Return To buttons on the TF screen.
3. A TF that is headed on map maybe can be returned to it's off map home port using Return To buttons.
However:
**For a TF that is currently headed off map, you should NOT change the home port or destination of the TF to an on-map location (with the possible exception of the Return To buttons).
**For a TF that is currently headed on map, you should NOT change destination to an off map base nor to the off map home port. Just don't don't do it.
Tip1:
Some turnaround using Return To buttons may work, players are strongly advised to NOT try and turnaround any TF that is in the pipe. This issue appears to be centered on (but not necessarily limited to) the processing using the map-click method of selecting destination and home port. Results of turnaround while in the off-map pipes are unpredictable, and could result in the TFs (and ships in them) becoming unusable.
Tip2:
If they do get stuck, sometimes it could be freed without 'hacking' the save.
1. Select the hex where the TF is.
2. Select the TF.
3. Press 'Return to Cape Town' in lower left of screen
4. Press 'Back' button.
5. Select the TF again. It may revert back to what it was.
6. Press 'Back' button.
7. Do this once more - Select TF and press 'Back'.
8. And once more for good measure - Select TF and press 'Back'.
Tip3:
Those off-map TFs with the red "9999" reading will come out when they are supposed to - as long as you don't attempt to change their destination or home port. Just like all of the other off-map TFs there is a "number of days" counter that will decrement until it is time for them to exit. However, if you bugger up their destination or home port by trying to change it while they are in the "9999 twilight zone", there is no telling what they will do. BTW - don't worry about fuel or anything else - there won't be a problem. So the moral of the story is - be patient, don't bugger things up by trying to "fix" it, and everything will work out okay.
Note: I didn't create this in the technical forum as I am not reporting on something new, but instead trying to see if the information I have is accurate. If it belongs in the tech support forum, my apologies.
After using various site:matrixgames.com +"War in the Pacific: Admiral's Edition >> Tech Support" searches, I have the following list which I've compiled and would appreciate if others can help confirm if it's accurate, outdated, or spot on. I also looked over the "What's new" for the Version 1.01.06i and did not find anything that made me believe it was different.
On-Map & Off-Map TF Issues & Tips
There is a know issue with turning TFs around when the TF is in the process of moving from on-map to off-map or off-map to on-map (i.e. in an off-map pipe). These TFs are shown in the off map holding boxes and are effectively moving "through the pipe" from/to the off map base. Players have considerable ability in changing the destinations and home ports of these TFs, but there are a couple of (now) known issues.
1. A TF that is already headed from off map to an on map location may have the on map destination and/or on map home base changed with no known problems.
2. A TF that is headed off map probably can be returned to it's on-map home port using the Return To buttons on the TF screen.
3. A TF that is headed on map maybe can be returned to it's off map home port using Return To buttons.
However:
**For a TF that is currently headed off map, you should NOT change the home port or destination of the TF to an on-map location (with the possible exception of the Return To buttons).
**For a TF that is currently headed on map, you should NOT change destination to an off map base nor to the off map home port. Just don't don't do it.
Tip1:
Some turnaround using Return To buttons may work, players are strongly advised to NOT try and turnaround any TF that is in the pipe. This issue appears to be centered on (but not necessarily limited to) the processing using the map-click method of selecting destination and home port. Results of turnaround while in the off-map pipes are unpredictable, and could result in the TFs (and ships in them) becoming unusable.
Tip2:
If they do get stuck, sometimes it could be freed without 'hacking' the save.
1. Select the hex where the TF is.
2. Select the TF.
3. Press 'Return to Cape Town' in lower left of screen
4. Press 'Back' button.
5. Select the TF again. It may revert back to what it was.
6. Press 'Back' button.
7. Do this once more - Select TF and press 'Back'.
8. And once more for good measure - Select TF and press 'Back'.
Tip3:
Those off-map TFs with the red "9999" reading will come out when they are supposed to - as long as you don't attempt to change their destination or home port. Just like all of the other off-map TFs there is a "number of days" counter that will decrement until it is time for them to exit. However, if you bugger up their destination or home port by trying to change it while they are in the "9999 twilight zone", there is no telling what they will do. BTW - don't worry about fuel or anything else - there won't be a problem. So the moral of the story is - be patient, don't bugger things up by trying to "fix" it, and everything will work out okay.
Note: I didn't create this in the technical forum as I am not reporting on something new, but instead trying to see if the information I have is accurate. If it belongs in the tech support forum, my apologies.