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Modules
Posted: Tue May 10, 2011 12:19 am
by Gerry4321
Hello:
Someone mentioned modules coming out before PC4. Would this be things like Stalingrad in the EF or could it be N. Africa, Western Front, etc.?
Thanks,
Gerry
RE: Modules
Posted: Tue May 10, 2011 12:21 am
by junk2drive
With the current game I think we are only looking at East Front expansions. But it is way too early to tell.
RE: Modules
Posted: Tue May 10, 2011 12:39 am
by benpark
I've started the very bare bones of a few things that I will run by the rest of the team in a month or two. There's still a lot to cover (and improve).
When you consider that you can model actual buildings, and any structure that one can conceive of for certain battles, things get interesting. It's whittling those possibilities into something that is actually do-able that's the trick.
RE: Modules
Posted: Tue May 10, 2011 1:07 pm
by Jacko
Stalingrad....Moscow Centre....Berlin...[:)]
RE: Modules
Posted: Tue May 10, 2011 1:32 pm
by diablo1
I'd like to see some Russian vs Finns modeled will that be possible? What about minor axis units Rumania, Hungary, Italy? in the south?
RE: Modules
Posted: Tue May 10, 2011 1:55 pm
by thewood1
You can pretty much do Russian vs Finns now. Every unit you need is in there. I think the only missing unit might be the AT rifle and A vickers medium.
RE: Modules
Posted: Tue May 10, 2011 2:49 pm
by JMass
ORIGINAL: thewood1
You can pretty much do Russian vs Finns now. Every unit you need is in there. I think the only missing unit might be the AT rifle and A vickers medium.
Speaking of tanks, we need new skins with Finnish camo and decals and the BT-42 model, perhaps also the T-50.
RE: Modules
Posted: Tue May 10, 2011 2:52 pm
by Jacko
If you want my opinion (although I know you don't need it), stick to the eastern front and expand, expand, expand. Make a 1946 fiction module, with lots of interesting vehicles that never left the drawing board. Make a Stalingrad module, with detailed maps of the whole city. Make a Moscow 1941 module, with the centre of Moscow in another fiction module. Or even a module Bundeswehr vs. Red Army in the 1950s or 1960s.
With a modable game like this the possibilities are endless.
And in time, make the maps bigger and the number of units too. This game will be pretty unbeatable then.
RE: Modules
Posted: Tue May 10, 2011 2:59 pm
by JMass
ORIGINAL: Jacko
Make a 1946 fiction module, with lots of interesting vehicles that never left the drawing board.
Time permitting, it could be interesting to add the Panther F and II, the JS-III and the T-44, the Maus is already present.
RE: Modules
Posted: Tue May 10, 2011 3:10 pm
by diablo1
The Elefant is the best tank ever. [:)]
Actually wasn't it classified as a Self Propelled gun?
RE: Modules
Posted: Tue May 10, 2011 3:12 pm
by Jacko
ORIGINAL: JMass
ORIGINAL: Jacko
Make a 1946 fiction module, with lots of interesting vehicles that never left the drawing board.
Time permitting, it could be interesting to add the Panther F and II, the JS-III and the T-44, the Maus is already present.
That would be grand. And there is so much more. Check out those Waffenträger-series for instance.
http://ww2drawings.jexiste.fr/Files/1-V ... -Armor.htm
RE: Modules
Posted: Tue May 10, 2011 3:12 pm
by JMass
ORIGINAL: diablo1
The Elefant is the best tank ever. [:)]
Actually wasn't it classified as a Self Propelled gun?
As an Assault Gun, I think.
RE: Modules
Posted: Tue May 10, 2011 3:15 pm
by diablo1
ORIGINAL: JMass
ORIGINAL: diablo1
The Elefant is the best tank ever. [:)]
Actually wasn't it classified as a Self Propelled gun?
As an Assault Gun, I think.
Really? An Assault Gun? I could have swore I used it as an indirect fire SPG in Panzer General. I think it had a 3 hex range too. Not sure been a long time since I played Panzer General origional.
RE: Modules
Posted: Tue May 10, 2011 3:41 pm
by Redmarkus5
ORIGINAL: JMass
ORIGINAL: diablo1
The Elefant is the best tank ever. [:)]
Actually wasn't it classified as a Self Propelled gun?
As an Assault Gun, I think.
I thought it was a Heavy Tank Destroyer (TD). It was produced to counter Soviet armour rather than to support infantry assaults, which is the role of an Assault Gun.
RE: Modules
Posted: Tue May 10, 2011 3:42 pm
by Redmarkus5
SP Guns generally have an open top, IIRC.
RE: Modules
Posted: Tue May 10, 2011 3:50 pm
by JMass
ORIGINAL: redmarkus4
I thought it was a Heavy Tank Destroyer (TD). It was produced to counter Soviet armour rather than to support infantry assaults, which is the role of an Assault Gun.
His official denomination was "Sturmgeschütz mit 8.8cm PaK43/2 (Sd Kfz 184)".
RE: Modules
Posted: Tue May 10, 2011 5:48 pm
by FNG
North Africa for some proper armour duelling

British and Dominion, USA, Germany and Italy. Lots of fun to be had by all.
RE: Modules
Posted: Tue May 10, 2011 6:01 pm
by Mad Russian
North Africa = T Cubed.
Toy Tanks on a Tabletop! [:D]
You have to go to other theaters to get REAL Tanks!
BUT, maneuver in the desert is King! IF you can out maneuver your opponent then you get some pretty exciting battles!
Good Hunting.
MR
RE: Modules
Posted: Tue May 10, 2011 7:08 pm
by FNG
ORIGINAL: Mad Russian
BUT, maneuver in the desert is King! IF you can out maneuver your opponent then you get some pretty exciting battles!
Good Hunting.
MR
That's where the fun comes in - high speed tin cans with the life expectancy of a snowball in a blast furnace

RE: Modules
Posted: Tue May 10, 2011 7:23 pm
by JMass
ORIGINAL: FNG
That's where the fun comes in - high speed tin cans with the life expectancy of a snowball in a blast furnace
I also like NA and tank duel in the desert, Pz IIIs and M13/40s vs Honeys, Crusaders and Valentines! [:)]