AV 0 INF -- what are they good for?
Posted: Tue May 10, 2011 7:50 pm
AV 0 INF -- what are they good for?
(I am not speaking of AA, ART, CD, ENG, HQ, etc.; rather ordinary infantry units, with no special function. I am speaking of INF that are specified as AV 0, not AV 1+ INF that were reduced to 0 by previous combat.)
I assume they would be good for reconnaissance (?), interdicting supply (?), and garrison duty (?). (I suppose they might share their own-unit supply with other units, too.) In a non-combat role, anything else?
But my main question: In combat, alongside other infantry units with AV 1+, and alongside the other specialized LCUs, how exactly would they factor into combat?
Bonus question: If an AV 0 INF unit encounters one or more enemy AV 0 units in the same hex (whether INF, or any other type), can the AV 0 unit initiate combat in any way? To give a specific example: What if a stack of four AV 0 INF units encounter a single enemy HQ or CD unit in a hex. What could those four units do to the lone enemy unit?
(I am not speaking of AA, ART, CD, ENG, HQ, etc.; rather ordinary infantry units, with no special function. I am speaking of INF that are specified as AV 0, not AV 1+ INF that were reduced to 0 by previous combat.)
I assume they would be good for reconnaissance (?), interdicting supply (?), and garrison duty (?). (I suppose they might share their own-unit supply with other units, too.) In a non-combat role, anything else?
But my main question: In combat, alongside other infantry units with AV 1+, and alongside the other specialized LCUs, how exactly would they factor into combat?
Bonus question: If an AV 0 INF unit encounters one or more enemy AV 0 units in the same hex (whether INF, or any other type), can the AV 0 unit initiate combat in any way? To give a specific example: What if a stack of four AV 0 INF units encounter a single enemy HQ or CD unit in a hex. What could those four units do to the lone enemy unit?