Page 1 of 1

For Diablo

Posted: Sat May 14, 2011 4:40 pm
by junk2drive
Would you like to test something?

How about 30:30 random battles? Extract the file into your Data\Battles folder.

The down side to this is that things that happen at the start of a phase will happen quicker than designed. Arty comes in faster, cool down is faster, troops rally faster, reinforcements, etc etc

I would only use this in random, just for fun battles.

If it doesn't work, just delete the file.

RE: For Diablo

Posted: Sat May 14, 2011 7:21 pm
by Stridor
Paul,

You can play with that, but I wouldn't.

The 40,60,80 numbers where all chosen because the internal event "timers" all divided equally into those time scales. 30 seconds didn't quite compute which means that you may get some odd results like not all events firing as the end of the phase is a hard cutoff. This is a legacy effect left over from very old K code which I didn't want to fiddle with.

S.

RE: For Diablo

Posted: Sat May 14, 2011 7:25 pm
by junk2drive
I though I remembered you saying something about it. I tested a few turns looking for oddities.

File deleted.