Some disappointment
Posted: Sun May 15, 2011 3:51 pm
Well, after a long game, I end up rather disappointed with several game shortcomings. They all fired up during the same session...
It began as being quite cool, I generated a Rand campaign pitting the 1st German ID on the road to Vitebsk in June 41.
First thing was my heavy weapons were 37mm ATG and 75mm IG : I tried to tow them to no avail , the game doesn't feature gun towing...They were then pretty useless.
As I shifted my trucks to HMG teams transport, I realized the pathfinding wasn't very good, the trucks kept wanting to avoid road and enter woods whatever the path setting.
They also stopped as soon as they were fired upon, which resulted in more harm than if they kept rolling, the sensible thing to do. Units also never withdraw to cover, they just go back a bit in the open !
The game developed, and endless hordes of russkies appeared and never seem to give up and rout :the morale model seems a bit off for 41. At the end I think I had killed 3 companies or more, they kept fighting.
I then stumbled on the untakable building : the unit inside never revealed, even with my guys 10m away, area fire from a whole platoon + a couple HMG was totally useless, buildings aren't destructible, and it seems you can't enter occupied buildings ! Eventually most of the platoon was killed due to these design flaws much more than my tactics.
OTOH, artillery rulez, and the 105 and 150mm barrages resulted in unrealistic losses, dead units covered the battlefield where the shells landed.
I don't understand why or when orders are cancelled. You order a squad to move 100m, sometimes they stop anywhere on the path, sometime the order is kept. It certainly has to do with the platoon orders system.
These platoon orders, plus the weird behavior of units in buildings, who can't move, are a pita : no way to move a squad when the HQ is in a building or truck, even normally you can't order a single squad to move if the HQ doesn't ! Pretty bad design - I know it has been so since PCWS, it's still bad.
No ceasefire/end battle command : this resulted in a fight which dragged on for 10s of turns, as I had not enough men and support remaining to attack in force, and the defender still held even though they suffered horrendous losses.
Eventually at turn 60 the game just crashed...
Overall I enjoyed let's say the first half of the game, but in the end I really regreted CMBB...
Graphically PCO is better (still the ground is blurry, and there's not enough trees in woods...), but gameplaywise it's still inferior...
It began as being quite cool, I generated a Rand campaign pitting the 1st German ID on the road to Vitebsk in June 41.
First thing was my heavy weapons were 37mm ATG and 75mm IG : I tried to tow them to no avail , the game doesn't feature gun towing...They were then pretty useless.
As I shifted my trucks to HMG teams transport, I realized the pathfinding wasn't very good, the trucks kept wanting to avoid road and enter woods whatever the path setting.
They also stopped as soon as they were fired upon, which resulted in more harm than if they kept rolling, the sensible thing to do. Units also never withdraw to cover, they just go back a bit in the open !
The game developed, and endless hordes of russkies appeared and never seem to give up and rout :the morale model seems a bit off for 41. At the end I think I had killed 3 companies or more, they kept fighting.
I then stumbled on the untakable building : the unit inside never revealed, even with my guys 10m away, area fire from a whole platoon + a couple HMG was totally useless, buildings aren't destructible, and it seems you can't enter occupied buildings ! Eventually most of the platoon was killed due to these design flaws much more than my tactics.
OTOH, artillery rulez, and the 105 and 150mm barrages resulted in unrealistic losses, dead units covered the battlefield where the shells landed.
I don't understand why or when orders are cancelled. You order a squad to move 100m, sometimes they stop anywhere on the path, sometime the order is kept. It certainly has to do with the platoon orders system.
These platoon orders, plus the weird behavior of units in buildings, who can't move, are a pita : no way to move a squad when the HQ is in a building or truck, even normally you can't order a single squad to move if the HQ doesn't ! Pretty bad design - I know it has been so since PCWS, it's still bad.
No ceasefire/end battle command : this resulted in a fight which dragged on for 10s of turns, as I had not enough men and support remaining to attack in force, and the defender still held even though they suffered horrendous losses.
Eventually at turn 60 the game just crashed...
Overall I enjoyed let's say the first half of the game, but in the end I really regreted CMBB...
Graphically PCO is better (still the ground is blurry, and there's not enough trees in woods...), but gameplaywise it's still inferior...