Page 1 of 1

Combat Results Box

Posted: Tue May 17, 2011 11:23 am
by gcbisset
First, Kudos on creating FOF and CoG! For me, a retired grognard who plays minis solo every day, they fill the need for a musket period game on a fairly large scale with a decent AI (Now if you could add an actual map and scenario editor...)

However, one quibble. I find the flashing, floating combat results confusing. A small part of this might be that the combat terminology is a little different from other games, but what I would like, is an option for a combat results box that pops up and says succintly what was the result of the combat action, with the 2 units named, and casualties listed, then stays open until I click on the box or touch a key, and then goes on to the next result. I think it should also have a place to click or a reminder to press f3 for the extremely detailed combat results (which I think is a good feature for checking unexpected results)

An even tinier quibble, for minis play, is that the computer AI seems to whip its units around alot, perhaps more than historically accurate, but it may have its reasons. However, if you could calm it down a little, I would like that.

Any chance of working that into the engine?

Keep up the good work!

George

RE: Combat Results Box

Posted: Sun May 22, 2011 5:38 am
by Gil R.
Part of what you ask for is covered in our attack reports (screenshots of which are in my AAR). But I guess you're asking for a lite version of that, with just the basics. I've passed along the suggestion to our programmer.

As for the AI issue, BAB's AI is different in numerous respects, so I'm not sure that what you describe will be an issue. (Mainly because I'm not sure I understand what you mean by "whip.")

By the way, regarding my AAR, I've been slammed by work and moving, but will definitely resume it soon. In case anyone's wondering.

RE: Combat Results Box

Posted: Sun May 22, 2011 11:17 am
by nicwb
Glad to hear the AAR is only on hold.

Good luck with the move.

RE: Combat Results Box

Posted: Sun May 22, 2011 12:30 pm
by gcbisset
Yes, maybe the whipping wont be an issue. To clarify, what I mean is that the AI was moving units from its le3ft flank to its right and back again for no apparent reason (unless it was trying to confuse me). Other AIs do this kind of thing as well, but it makes them unusable for miniatures (which is what Ill use it for)

RE: Combat Results Box

Posted: Wed Jan 18, 2012 11:02 pm
by stefani88

Thank you so much for your post.
__________________
Watch Red Tails Online for Free