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Player requests for next release

Posted: Wed May 18, 2011 10:11 am
by PirateJock
Thought it'd be useful if there was one thread to put player requests for possible game improvements.

RE: Player requests for next release

Posted: Wed May 18, 2011 10:12 am
by PirateJock
Resizable OOB Report box

RE: Player requests for next release

Posted: Wed May 18, 2011 10:14 am
by PirateJock
OOB import/export in Editor

RE: Player requests for next release

Posted: Wed May 18, 2011 6:50 pm
by hank
change some of the sound files ... I've replaced some of the files so I can tell if a tank or AT unit is firing or machine guns ... not that I need the change ... I made it myself ... but good sound affects help immersion

and look at the phase names. some are a bit misleading like the Attackers Assault phase (see other thread)

RE: Player requests for next release

Posted: Fri May 20, 2011 11:36 am
by Obsolete
OOB import/export in Editor

You know Pirate, that one is actually interesting...

RE: Player requests for next release

Posted: Fri May 20, 2011 11:54 am
by Max 86
Improved font style and size.  Yes I am getting old![:D]

RE: Player requests for next release

Posted: Fri May 20, 2011 2:59 pm
by PirateJock
ORIGINAL: Obsolete
OOB import/export in Editor
You know Pirate, that one is actually interesting...

Every once in a while I have a good idea [;)]

Cheers

RE: Player requests for next release

Posted: Sat Jun 04, 2011 8:07 am
by PirateJock
Any chance this could be stickied so any suggestions go into a single thread? Who would be able to do that?

Cheers


RE: Player requests for next release

Posted: Sun Jun 05, 2011 10:15 am
by Fred98
Its now more than 8 weeks. If we don't hear a peep from the developers for this release I have no interest in another release.

-

RE: Player requests for next release

Posted: Sun Jun 05, 2011 8:51 pm
by boatrigm
Pirate, did you check the CombatCommand.ini file for the OOB size?

OOBDlgX0=150
OOBDlgY0=138

-Mike

RE: Player requests for next release

Posted: Sun Jun 05, 2011 9:41 pm
by sabre1
ORIGINAL: Joe 98

Its now more than 8 weeks. If we don't hear a peep from the developers for this release I have no interest in another release.

-

Weird, really weird man, it's like they (developers) want to transmit all these negative vibes for their game. Just stop with the negative vibes.

RE: Player requests for next release

Posted: Mon Jun 06, 2011 6:15 am
by PirateJock
ORIGINAL: boatrigm

Pirate, did you check the CombatCommand.ini file for the OOB size?

OOBDlgX0=150
OOBDlgY0=138

-Mike
Superb spot [:)]

Where is the ini file? I'd try to find it before - or a config file of some sort - with no luck. If you've got one then I need to double check. And more interestingly, what else is in there?

Cheers

RE: Player requests for next release

Posted: Mon Jun 06, 2011 10:49 am
by LarryP
1) I would like to see black text for the top right information area when the terrain is snow. Right now when there is snow and the text is light colored, I can barely read it!

2) Accurate victory dialog and results! I'm tired of seeing I lost when I held every single victory point.

RE: Player requests for next release

Posted: Mon Jun 06, 2011 3:57 pm
by Wolfe1759
ORIGINAL: LarryP

1) I would like to see black text for the top right information area when the terrain is snow. Right now when there is snow and the text is light colored, I can barely read it!

I had the same problem, have a look here tm.asp?m=2799036 for a possible solution

RE: Player requests for next release

Posted: Mon Jun 06, 2011 4:05 pm
by LarryP
Excellent! That was an easy fix. Thanks a lot. Good old Matrix forums came through to the rescue again. [&o]

RE: Player requests for next release

Posted: Thu Jun 30, 2011 1:06 pm
by PirateJock
Bump for Michael

Cheers

RE: Player requests for next release

Posted: Fri Jul 01, 2011 5:03 am
by Magpius
Unit Reinforcement entry based on.
  • Turn Number (currently), as well as...
  • Random turn range
  • Event triggers
    • historical decisions (optional at scenario start)
    • last stand civilians recruited to defend capital city
    • enemy units appear at hex(es) (x,y)
    • etc

RE: Player requests for next release

Posted: Fri Jul 01, 2011 12:53 pm
by PirateJock
In the Editor - ability to move units on a map rather than having delete them and recreate at the desired location.

Cheers

RE: Player requests for next release

Posted: Mon Jul 11, 2011 9:42 am
by PirateJock
Introduction of Battalion HQs to control the actual combat of frontline units

Cheers

RE: Player requests for next release

Posted: Mon Jul 11, 2011 9:48 am
by PirateJock
ORIGINAL: boatrigm
Pirate, did you check the CombatCommand.ini file for the OOB size?

OOBDlgX0=150
OOBDlgY0=138
Found the .ini and tried this, unfortunately this only controls the location of the box, not the size. I tried other *possible* parameters, i.e. tried to guess what it might be called, with no success :(

Cheers