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Bombur mod for ATG. Random scenario
Posted: Wed May 18, 2011 10:50 pm
by Bombur
Four players
The Khaliphate: Bombur
The Empire: AI+
Old Empire: Iron Knight
Middle Kingdom: AI+
More info soon...
RE: Bombur mod for ATG. Random scenario
Posted: Thu May 19, 2011 4:25 pm
by Jeffrey H.
Should be interesting.
RE: Bombur mod for ATG. Random scenario
Posted: Thu May 19, 2011 9:26 pm
by Bombur
Turn one: The Middle Kingdom declared war on me while The Empire declared war on Iron Kinight. While I share a big continent with the middle Kingdom, most of the Chinese production centers are in another continent and another island, so he will need to carry troops by sea to win. I already started to produce torpedo boats to interdict his forces. Notice that early ships will use raw materials as fuel (submarines will use oil from start). In this mod, ships cost a lot of ore! Look at the strategic map.

RE: Bombur mod for ATG. Random scenario
Posted: Sun May 22, 2011 12:46 pm
by Bombur
Game stopped because we got a new player. Rufus Firefly will take part in this game.
-This will be a 6 player game in a large map. Players are:
The Republic: Bombur
Eastern Empire: AI
Sun Empire: Iron Knight
The Confederates: AI
Holy Empire: Rufus T Firefly
Germania: AI

RE: Bombur mod for ATG. Random scenario
Posted: Sun May 22, 2011 7:27 pm
by Bombur
Turn 2. Th Confederates declared war on me....seems to be a poor choice, since they will have only one city against three in the contested Island. Anyway, I´m starting to build torpedo boats

RE: Bombur mod for ATG. Random scenario
Posted: Tue May 24, 2011 8:42 pm
by Bombur
Turn three.
Developed new infantry weapons, Surrounded a Confederate infantry division near the border. New divisions are rushing to the border area, and a counterattack will start as soon artillery is ready.
RE: Bombur mod for ATG. Random scenario
Posted: Thu May 26, 2011 9:54 pm
by Bombur
There are two war fronts, first one is the central Island. I have a significant production advantage here, but the enemy could bring reinforcements by sea. Unfortunately, my brand new navy was anihilated by Confederate warships. Lost 5 torpedo boats and sunk a single destroyer, in the ground, however, I destroyed another enemy division.

RE: Bombur mod for ATG. Random scenario
Posted: Thu May 26, 2011 9:56 pm
by Bombur
The second front is in the north continent, here the confederates have more cities, and, while I have two enclaves, one of them is threatened by Germania. This Front isn´t very active....

RE: Bombur mod for ATG. Random scenario
Posted: Wed Jun 01, 2011 11:04 pm
by Bombur
Turn 6, no news......
RE: Bombur mod for ATG. Random scenario
Posted: Fri Jun 03, 2011 6:31 pm
by AlanBernardo
You say that to play your mod with Random scenario creation you have to edit a file.
What file is it and what do I do?
Alan
RE: Bombur mod for ATG. Random scenario
Posted: Sun Jun 05, 2011 9:29 pm
by Bombur
The defaultmod.txt scenario. You change the random game file from Generic.at2 to Bomburmod.at2.
Advanced Tactics Gold
atgoldscenarios/generic.at2
0
modgraphics
atgoldscenarios
sound
-
intro.ogg
9
1,6,160,568,Load Scenario,3,atgoldscenarios\
1,6,-125,568,Load Saved Game,4,savedgames\
1,6,-415,568,New Random Game,13,Bomburmod.at2
1,6,-415,628,Classic Random Game,11,classic.at2
1,6,-125,688,Editor,12,classic.at2
1,6,160,688,Quit,5,
1,6,-125,628,Install Zip/File,15,
1,6,-415,688,AdvancedTactics.org,6,
http://www.advancedtactics.org
1,6,160,628,Credits,14,
RE: Bombur mod for ATG. Random scenario
Posted: Sun Jun 05, 2011 9:46 pm
by AlanBernardo
So I change where it says "1,6,-415....", just as you have it? I am not supposed to touch line 2, "atgoldscenarios/generic.at2"?
Alan
RE: Bombur mod for ATG. Random scenario
Posted: Mon Jun 06, 2011 7:42 am
by Vic
ORIGINAL: Bombur
The defaultmod.txt scenario. You change the random game file from Generic.at2 to Bomburmod.at2.
Advanced Tactics Gold
atgoldscenarios/generic.at2
0
modgraphics
atgoldscenarios
sound
-
intro.ogg
9
1,6,160,568,Load Scenario,3,atgoldscenarios\
1,6,-125,568,Load Saved Game,4,savedgames\
1,6,-415,568,New Random Game,13,Bomburmod.at2
1,6,-415,628,Classic Random Game,11,classic.at2
1,6,-125,688,Editor,12,classic.at2
1,6,160,688,Quit,5,
1,6,-125,628,Install Zip/File,15,
1,6,-415,688,AdvancedTactics.org,6,
http://www.advancedtactics.org
1,6,160,628,Credits,14,
It would be better not to replace the text in defaultmod.txt but save the text above in any other *.txt file and put it in the mods/ directory.
that way the player can choose which startup file to use.
best,
vic
RE: Bombur mod for ATG. Random scenario
Posted: Mon Jun 06, 2011 7:44 am
by Vic
or add an extra button to the defaultmod.txt like done below:
Advanced Tactics Gold
atgoldscenarios/generic.at2
0
modgraphics
atgoldscenarios
sound
-
intro.ogg
10
1,6,160,568,Load Scenario,3,atgoldscenarios\
1,6,-125,568,Load Saved Game,4,savedgames\
1,6,-415,568,New Random Game,13,generic.at2
1,6,-415,508,New Bombur Game,13,Bomburmod.at2
1,6,-415,628,Classic Random Game,11,classic.at2
1,6,-125,688,Editor,12,classic.at2
1,6,160,688,Quit,5,
1,6,-125,628,Install Zip/File,15,
1,6,-415,688,AdvancedTactics.org,6,
http://www.advancedtactics.org
1,6,160,628,Credits,14,
RE: Bombur mod for ATG. Random scenario
Posted: Mon Jun 06, 2011 1:27 pm
by AlanBernardo
ORIGINAL: Vic
or add an extra button to the defaultmod.txt like done below:
Advanced Tactics Gold
atgoldscenarios/generic.at2
0
modgraphics
atgoldscenarios
sound
-
intro.ogg
10
1,6,160,568,Load Scenario,3,atgoldscenarios\
1,6,-125,568,Load Saved Game,4,savedgames\
1,6,-415,568,New Random Game,13,generic.at2
1,6,-415,508,New Bombur Game,13,Bomburmod.at2
1,6,-415,628,Classic Random Game,11,classic.at2
1,6,-125,688,Editor,12,classic.at2
1,6,160,688,Quit,5,
1,6,-125,628,Install Zip/File,15,
1,6,-415,688,AdvancedTactics.org,6,
http://www.advancedtactics.org
1,6,160,628,Credits,14,
I tried this, but nothing is different with the buttons. The buttons are the same, and there is no extra button for another choice on the main menu.
Alan
RE: Bombur mod for ATG. Random scenario
Posted: Mon Jun 06, 2011 1:48 pm
by AlanBernardo
I see what the problem is. Your defaultmod thing doesn't work with the NATO graphics. If I select "0" on the menu for NATO graphics, etc., then it works.
Thanks,
Alan
RE: Bombur mod for ATG. Random scenario
Posted: Sun Jun 19, 2011 9:06 pm
by Bombur
Turn 10, in the North the enemy is slowly advancing towards Coltar, I have few hopes to hold the city

RE: Bombur mod for ATG. Random scenario
Posted: Sun Jun 19, 2011 9:07 pm
by Bombur
But in the South I´m winning. Losses were high for the enemy. He lost more than 200 infantry against 100 infantry lost by me.

RE: Bombur mod for ATG. Random scenario
Posted: Mon Jun 27, 2011 11:27 pm
by Bombur
Turn 14. Suffered some setbacks in the South, my advance to Emerald was halted and I had fairly heavy losses including 4 artillery. In the North I´m holding ground and both sides are taking heavy losses
