Soviet Builouts (Mid Game)
Posted: Sun May 22, 2011 11:53 am
I've been experimenting somewhat with buildouts for the red army and I was hoping to get some advice.
1) Of the soviet mobile units (motorized/mechanized/tank), does it every make sense to build something other than tank brigades/corps? Seems like I get more blasting power with the tank units and I usually have a surplus of tanks. Am I misreading/understanding something here, or are motorized/mechanized just budget units you build when short on tanks?
2) Of the various artillery divisions, what do people build? Is there an advantage of a mixed divisions over a heavy division over a rocket division? Has anyone done the math as to which one gives the most bang for the admin point?
3) I have a mess (over a million if memory serves) armament points banked. I also have a shortage of certain types of gun tubes e.g. some of my artillery divisions are sitting on railheads in refit, but not filling out. Is there something else I need to do to "suggest" to my armaments points that they should transform into gun tubes for me?
4) I'm currently short on rail repair (summer 1943). If I build a lot of railroad construction brigades as army level add-ons, will they auto-repair my railroads like the copious german rail repair brigades? If so, does it matter where I put them?