Some Map Maker Questions..

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

Moderator: rickier65

Post Reply
User avatar
gijas17
Posts: 199
Joined: Sat Aug 12, 2006 7:34 pm
Location: due north

Some Map Maker Questions..

Post by gijas17 »

Im not sure how to properly make a bridge? I know there is a height thing involved but how could one easily make a simple bridge or road in MM?

Also, how do you use Autogen for trees and buildings (structures)? I read the manual part but Im still confused?


"Our strategy is to destroy the enemy from within, to conquer him through himself."

- Adolf Hitler

User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Some Map Maker Questions..

Post by Mad Russian »

ORIGINAL: gijas

Im not sure how to properly make a bridge? I know there is a height thing involved but how could one easily make a simple bridge or road in MM?

Rick should be able to tell you how to make a bridge.
Also, how do you use Autogen for trees and buildings (structures)? I read the manual part but Im still confused?

That's why I created the pictorial tutorial.

tm.asp?m=2801622

It explains how to do this in detail and shows screen shots of how to do it.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
HintJ
Posts: 311
Joined: Sun Oct 10, 2010 4:11 pm

RE: Some Map Maker Questions..

Post by HintJ »

I have some MM questions:

1) I need to precisely hand place some trees using shift-click. While it works great for quickly placing them, how do I do so with trees pointing in random directions? Selecting the "Z" random direction option seems to only work for auto-gen trees.

2) I've mistakenly placed a bunch of bushes after I placed some trees. How do I sort all of the bushes above the trees in the structure list to keep the "brush" terrain from overwriting the "woods" terrain?

3) I'm always getting the >32 color error. I mean always, no matter what I do. What am I doing wrong?
"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower
Ratzki
Posts: 580
Joined: Sun Aug 17, 2008 9:32 pm
Location: Chilliwack, British Columbia

RE: Some Map Maker Questions..

Post by Ratzki »

I seem to be always getting the >32 colour error as well.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Some Map Maker Questions..

Post by Mad Russian »

You're getting the >32 colors error because while the map is loading you did something else on your computer.

Let the map load completely before doing anything else.

See post #28 of this thread.

tm.asp?m=2801622&mpage=1&key=

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
rickier65
Posts: 14252
Joined: Thu Apr 20, 2000 8:00 am

RE: Some Map Maker Questions..

Post by rickier65 »

ORIGINAL: gijas

Im not sure how to properly make a bridge? I know there is a height thing involved but how could one easily make a simple bridge or road in MM?

Also, how do you use Autogen for trees and buildings (structures)? I read the manual part but Im still confused?



Gijas,

To create a bridge crossing in Map Maker, In the structures section of MM, browse the structures folder to the Bridges subfolder and select the bridge you want to use. On the Struct dropdown choose Bridge for the type (near botton of list), setting this will set the correct defaults for a bridge. You can then hold down the shift key and left clik on the map where you want the bridge. You can place it close to proper location, then fine tune the placement and the elevation while you are in Map Scene Edit.

It is likely you will need to adjust the location to fit your creek, and also the vertical position. these are easiest done in Map Scene Edit and then import the changes back into MM.

Post more questions if this doesn't help. (Mobius can also help, he's not only placed quite a few bridges, he's also created specific bridge models of actual bridges).

As far as autogens, there is also a Vid tutorial on using Autogens I think. But normally you won't want to use autogens to do buildings as they require specific placement locations usually.

thanks
rick
rickier65
Posts: 14252
Joined: Thu Apr 20, 2000 8:00 am

RE: Some Map Maker Questions..

Post by rickier65 »

ORIGINAL: HintJ

I have some MM questions:

1) I need to precisely hand place some trees using shift-click. While it works great for quickly placing them, how do I do so with trees pointing in random directions? Selecting the "Z" random direction option seems to only work for auto-gen trees.

If you are placing fixed structures, like trees in specific places along a road or as a windbreak, the random direction option will not be applied. You will need to randomly rotate the red direction carat yourself.
ORIGINAL: HintJ

2) I've mistakenly placed a bunch of bushes after I placed some trees. How do I sort all of the bushes above the trees in the structure list to keep the "brush" terrain from overwriting the "woods" terrain?

this depends on what you placed the trees (and brush) in. If you are placing the brush in terrain coded as woods, then I would code the brush as woods as well. if the brush is being scattered in open or grassy terrain, then I would code the brush as brush.

In either case you can try sorting the structures, but you might have to manually move the brush structures using the arror keys.
ORIGINAL: HintJ

3) I'm always getting the >32 color error. I mean always, no matter what I do. What am I doing wrong?

A couple of things can cause this. the most common is what Mad Russian indicated, tyring to do something that opens another window while MM is trying to interpret the map. the second thing that commonly causes this is if you've done any editing of the terrain map in a paint program. If you edit the terrain map in a paint program, you want to make sure you turn off AntiAliasing, or Blending, which many paint programs put on as default. you want to draw with 'pure' colors and use overwrite rather than blend option.

thanks
rick
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Some Map Maker Questions..

Post by Mad Russian »

ORIGINAL: gijas

Also, how do you use Autogen for trees and buildings (structures)? I read the manual part but Im still confused?

I created this pictorial tutorial so it could help answer these kinds of questions.

Auto-genning is covered starting in post #120 on this page of the tutorial.

tm.asp?m=2801622&mpage=4&key=

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Some Map Maker Questions..

Post by Mad Russian »

ORIGINAL: Rick

If you edit the terrain map in a paint program, you want to make sure you turn off AntiAliasing, or Blending, which many paint programs put on as default. you want to draw with 'pure' colors and use overwrite rather than blend option.

thanks
rick

Where do you turn those off in Paint.net?

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
rickier65
Posts: 14252
Joined: Thu Apr 20, 2000 8:00 am

RE: Some Map Maker Questions..

Post by rickier65 »

ORIGINAL: Mad Russian

ORIGINAL: Rick

If you edit the terrain map in a paint program, you want to make sure you turn off AntiAliasing, or Blending, which many paint programs put on as default. you want to draw with 'pure' colors and use overwrite rather than blend option.

thanks
rick

Where do you turn those off in Paint.net?

Good Hunting.

MR

Page 10 of the Map maker Guide shows a scnshot of where in Paint.net these settings are found. But if they will revert back to the default settings each time Paint.net is started. to change the default settings in paint.net you need to go to the tools dropdown and choose the set defaults option, then go to bottom of screen and set the 'rasterization' options.

See scrn shot below:

thanks
rick'



Image
Attachments
paint.jpg
paint.jpg (262.74 KiB) Viewed 124 times
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Some Map Maker Questions..

Post by Mad Russian »

That's for AntiAliasing I believe. So where do you set the defaults if you want to draw with 'pure' colors and use overwrite rather than blend option?

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
rickier65
Posts: 14252
Joined: Thu Apr 20, 2000 8:00 am

RE: Some Map Maker Questions..

Post by rickier65 »

ORIGINAL: Mad Russian

That's for AntiAliasing I believe. So where do you set the defaults if you want to draw with 'pure' colors and use overwrite rather than blend option?

Good Hunting.

MR

The screen shot above show where both default settings are, one is AA (jagged line), the other blending (beaker).

thanks
rick
User avatar
gijas17
Posts: 199
Joined: Sat Aug 12, 2006 7:34 pm
Location: due north

RE: Some Map Maker Questions..

Post by gijas17 »

Thanks guys. I figured it out but I hate reading... just lazy. Downloaded Paint.net and made my road texture in about a minute and had my first map done in a half and hour. Not bad. The map area is in Leningrad (St. Petersburg). It takes a bit (especially with me) but I think anyone can learn MM.
"Our strategy is to destroy the enemy from within, to conquer him through himself."

- Adolf Hitler

Post Reply

Return to “Panzer Command: Ostfront”