Skirmish Against the AI
Posted: Fri May 27, 2011 4:06 am
Just thought I link to a recent skirmish game I had against the AI. This was a custom skirmish with one unit type each for each side (5 'vatforms' per side - 1 MG, 1 Sniper, 1 Rocket, 1 Grenadier, 1 Shotgun), on a 1100 map (1000 is standard size, so this is a bit bigger). This was also a "dark" game, meaning that after the initial set-up, all units become invisible unless you have LoS. What follows is a fun cat and mouse game that ultimately ended in a draw.
http://youtu.be/eHtga4x-BqE
It is interesting to watch the last Red (AI) machine gunner try to figure out where I was located. He knew I was "south" of him somewhere, but didn't seem too sure quite where. He eventually got my MG because I didn't expect him to be that close and wasn't looking in the right direction.
If the game had gone on (I set a 10 turn limit), I probably would have lost as a short-ranged shotgun is at a disadvantage against a medium range MG.
http://youtu.be/eHtga4x-BqE
It is interesting to watch the last Red (AI) machine gunner try to figure out where I was located. He knew I was "south" of him somewhere, but didn't seem too sure quite where. He eventually got my MG because I didn't expect him to be that close and wasn't looking in the right direction.
If the game had gone on (I set a 10 turn limit), I probably would have lost as a short-ranged shotgun is at a disadvantage against a medium range MG.