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A.A.R. @ Slitherine
Posted: Sat May 28, 2011 4:46 pm
by Obsolete
I did do an AAR which is posted in the Slitherine threads for those who want to look more at details.
http://www.slitherine.com/forum/viewtopic.php?t=24677
RE: A.A.R. @ Slitherine
Posted: Sat May 28, 2011 6:21 pm
by ccsdc83
Very nice detailed AAR thanks for posting it up and giving us an idea on how things are moving along.
Those nebels were some serious prestige though...they are only 300 in PGF.
Can you comment on the sounds each unit makes so far? I can't wait to hear those if they are good.
RE: A.A.R. @ Slitherine
Posted: Sat May 28, 2011 8:18 pm
by Obsolete
The price of them SHOULD be cheaper in the official version. Unless that ends up being changed AGAIN.
Some sounds are still being tweaked, so I'll avoid commenting on that issue for now.
RE: A.A.R. @ Slitherine
Posted: Mon May 30, 2011 12:52 am
by ijontichy
The icon with the two turrets and the number 4 next to it, what does that mean? See this image:
I know what most of those symbols mean, having played PG, but could you explain them all here anyway?
RE: A.A.R. @ Slitherine
Posted: Mon May 30, 2011 11:19 am
by Obsolete
Hmm, you had me confused for a bit. There are no turrets. I think you mean RADIOS, at least they look like radios to me. That's just an icon to represent initiative.
RE: A.A.R. @ Slitherine
Posted: Mon May 30, 2011 8:15 pm
by TR
Very nice. But wouldn't it be better to have the names of the towns/villages/cities?
RE: A.A.R. @ Slitherine
Posted: Tue May 31, 2011 3:35 am
by ijontichy
ORIGINAL: Obsolete
Hmm, you had me confused for a bit. There are no turrets. I think you mean RADIOS, at least they look like radios to me. That's just an icon to represent initiative.
Oh right, radios. Thanks. Well they look like turrets anyway. [:)]
OK, so just for the Soft table, going column by column we have the following values: Prestige, Health, Fuel, Ammo, Movement, Spotting, Range, Initiative, Infantry Attack, Armoured Attack, Air Attack, Naval Attack, Armoured Defence, Air Defence, Infantry Defence. And Soft/Hard, is that Unmounted/Mounted? Or something else?
RE: A.A.R. @ Slitherine
Posted: Tue May 31, 2011 11:38 pm
by Obsolete
Infantry Defense doesn't quite make sense. Actually it's for Close combat, so it's terrain dependent.
You also forgot to mention the Range value.
Hard & Soft are TARGET TYPES, each unit can only be one or the other, with Tanks obviously being HARD.
RE: A.A.R. @ Slitherine
Posted: Wed Jun 01, 2011 7:13 am
by ijontichy
Thanks.
RE: A.A.R. @ Slitherine
Posted: Wed Jun 01, 2011 3:46 pm
by mgaffn1
excellent AAR.
to heck with crappy summer movies. I know where my time & money is going...
[Deleted]
Posted: Thu Aug 18, 2011 5:25 am
by Anonymous
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RE: A.A.R. @ Slitherine
Posted: Thu Sep 01, 2011 4:30 am
by Greatdrs
Defense Corps was not clear. In fact, for close combat, so it is a dependent field.
Tera Account
[Deleted]
Posted: Wed Dec 28, 2011 11:13 am
by Anonymous
[Deleted by Admins]