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Suggestion to add some automation in a PBEM game.

Posted: Sun May 29, 2011 10:16 pm
by Fred98
When you play a PBEM game, you can select some phases to be automated, thereby reducing the number of emails sent between the players. The current list is:

Direct Fire designation

Assault Defence designation

Withdrawl

Advances

However these items refer to both sides. I suggest the items be split to produce a new list.

Phasing Player Player Direct Fire designation

Phasing Player Withdrawl

Phasing Player Advances

Non-Phasing Player Direct Fire designation

Non-Phasing Player Withdrawl

Non-Phasing Player Advances

Non- Phasing Player Assault Defence designation





RE: Suggestion to add some automation in a PBEM game.

Posted: Fri Jul 01, 2011 11:51 pm
by Fred98
Bump

RE: Suggestion to add some automation in a PBEM game.

Posted: Sat Jul 02, 2011 12:15 am
by sabre1
Hey Joe,

It's 4th of July weekend, and I doubt the developer is going to be around, if he's from the good old US of A.

RE: Suggestion to add some automation in a PBEM game.

Posted: Sat Jul 02, 2011 1:12 pm
by MichaelCooney
Oops!! Better jump off...  [;)]

Anyone else have thoughts on this?  How'd you rate it's importance?  (I'm going to have to prioritize all these nice-to-haves...)

RE: Suggestion to add some automation in a PBEM game.

Posted: Sat Jul 02, 2011 11:07 pm
by Fred98
I only play PBEM and therefore high importance!

RE: Suggestion to add some automation in a PBEM game.

Posted: Sun Jul 03, 2011 5:37 am
by sabre1
I'm bad, he showed up.[&o]

RE: Suggestion to add some automation in a PBEM game.

Posted: Sun Jul 03, 2011 5:39 am
by sabre1
This would be a nice feature, and players can agree to it before the game starts.

As it stands for PBEM, I like having everything automated to keep the game flowing.