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Mega Update Promo Video Released for the Close Combat Series!

Posted: Wed Jun 08, 2011 6:10 pm
by SeanD
See the extraordinary improvements to pathfinding and the AI in this quick video

Matrix Games, Slitherine (www.slitherine.com) and Black Hand Studios are excited to release a new promotional video showing off the huge improvements to unit pathfinding in the coming relaunch of the Close Combat games. With crystal clear “before the update” and “after the update” illustrations, gamers can see how the upcoming relaunch and mega updates will fulfill a longstanding wish of the Close Combat community and create a much improved gaming experience!

The video is available on YouTube or for download.

These new “2.0” versions of Close Combat are expected to be available for sale on June 15th. These new releases mark a fantastic overall improvement to the gameplay of the Close Combat games and show the astonishing distance the series has come since its original form many years ago. If you played Close Combat but haven’t tried the re-releases yet, this is the best time to get in on the action! Everyone who owns a Matrix Games release of Close Combat (excluding Modern Tactics) will receive a corresponding free mega update with these improvements as soon as the improved releases are available in the Matrix Games Online Store!

Also, don’t forget that we announce the Hoffa’s Body Easter Egg Contest! For all the veteran Close Combat commanders out there who remember finding Hoffa’s body in the classic Close Combat games, we’ve placed Hoffa’s body somewhere on the battlefields of Close Combat – Last Stand Arnhem. The first person to find Hoffa’s body and send us an in-game screenshot of his location along with their serial key will win a free digital copy of any game in the Matrix Games or Slitherine store!

Relaunch and Mega Update Improvements (CC: Cross of Iron, CC: Wacht am Rhein, CC: The Longest Day)
  • Major improvements were made to the way vehicles and soldiers travel to way points and reach the end destination of both simple and highly complex, unhindered paths with a very high degree of success.
  • Soldier pathfinding was improved so that when soldiers fall behind (heavy weapon or momentarily lost) they plot their own path to successfully rejoin their team.
  • Vehicle driver and soldier decision making was improved to help them deal with unexpected obstacles (vehicle moving into their way , or wreck that was knocked out in the course of battle to block a path that was already determined), and get out of dead-end locations.
  • AI improvements were designed in concert with the re-designed pathfinder.
  • The "Bee Dance" of CC2 that was related to conflicts between the AI for the vehicle driver and the AI that tried to keep the team moving along the team's path that would result in a conflict about which portion of the AI to follow or "which way to go” is resolved.
  • Many other minor improvements were made and reported bugs were fixed.
CC: Last Stand Arnhem-only Relaunch and Mega Update Improvements
  • The mechanism for borrowing teams from the reserve battlegroup was redesigned.
  • The Grand Campaign was redesigned for improved play balance
Get more information on Close Combat - Cross of Iron, Close Combat – Last Stand Arnhem, Close Combat – The Longest Day, and Close Combat – Wacht am Rhein from their official product pages and be sure to check out the new video!

RE: Mega Update Promo Video Released for the Close Combat Series!

Posted: Thu Jun 09, 2011 10:39 am
by xe5
Pathfinding has been radically improved, but on longer routes I'd like the AI-chosen waypoints to be displayed so the chosen path can be seen and changed.

If the computer player AI in the re-releases were improved half as much as as the pathfinding has been, this would truly be worthy of a CC relaunch.

RE: Mega Update Promo Video Released for the Close Combat Series!

Posted: Fri Jun 10, 2011 9:01 am
by berndn
ORIGINAL: xe5

Pathfinding has been radically improved, but on longer routes I'd like the AI-chosen waypoints to be displayed so the chosen path can be seen and changed.

If the computer player AI in the re-releases were improved half as much as as the pathfinding has been, this would truly be worthy of a CC relaunch.

Maybe with the better pathfinding the AI can now do and reach what it wanted to do all the time? Only joking ;) While I can see that some aspects of gameplay might be better for the AI in general (reaching their target actually) I believe that it will still have the same basic rules applied to them.

But who knows :) I'm looking forward to the re-re-releases! Thanks for continued working on them!


RE: Mega Update Promo Video Released for the Close Combat Series!

Posted: Fri Jun 10, 2011 2:22 pm
by Manu
Will Matrix give us the LSA workbook too?

RE: Mega Update Promo Video Released for the Close Combat Series!

Posted: Fri Jun 10, 2011 9:50 pm
by Tejszd
Glad to hear there will be an official release of the bug fixes/enhancements in the beta patches....

RE: Mega Update Promo Video Released for the Close Combat Series!

Posted: Mon Jun 13, 2011 4:03 pm
by RD Oddball
ORIGINAL: Manu

Will Matrix give us the LSA workbook too?

That is in the plans to do at some point schedules permitting. There's some updating and clean-up work that needs to be done to it first.

RE: Mega Update Promo Video Released for the Close Combat Series!

Posted: Mon Jun 13, 2011 4:03 pm
by RD Oddball
duplicate post

RE: Mega Update Promo Video Released for the Close Combat Series!

Posted: Mon Jun 13, 2011 6:01 pm
by Manu
thanks

RE: Mega Update Promo Video Released for the Close Combat Series!

Posted: Fri Jun 17, 2011 10:19 pm
by Maxx_slith
Where do I find the update to download? All I see in my members section, Registered Games downloads is a Beta patch.

RE: Mega Update Promo Video Released for the Close Combat Series!

Posted: Fri Jun 17, 2011 11:03 pm
by RD Oddball
I think they intend to release it in the same manner, it's just not posted yet. Some final QA going on. Release should be soon with details on how to get the download.