Decal Max Number or Other Trick
Posted: Wed Jun 08, 2011 11:50 pm
Given this XML for a scenario:
<unit unitid="Pz Kpfw IIF" unitname="1st Pz Kpfw IIF" exp="Veteran" number="1" max="2" model="summer" reinforcementTurn="0" reinforcementChance="1" ammo="0.875" keyunit="false" x="98,131" z="544,544" heading="287,284" decal="143,22" />
<unit unitid="Pz Kpfw IIIN" unitname="1st Pz Kpfw IIIN" exp="Green" number="1" max="2" model="summer" reinforcementTurn="0" reinforcementChance="1" ammo="0.875" keyunit="false" x="46,58" z="473,490" heading="272,266" decal="208,301" />
<unit unitid="Pz Kpfw IVG Late" unitname="1st Pz Kpfw IVG Late" exp="Veteran" number="1" max="1" model="summer" reinforcementTurn="0" reinforcementChance="1" ammo="0.875" keyunit="false" x="23" z="522" heading="270" decal="151" />
I only get the Mark IIF showing up with a number of 143 the other two tanks are blank.
Is there a maximum number to decals? Is there some trick to getting them to show up?
Thanks.
<unit unitid="Pz Kpfw IIF" unitname="1st Pz Kpfw IIF" exp="Veteran" number="1" max="2" model="summer" reinforcementTurn="0" reinforcementChance="1" ammo="0.875" keyunit="false" x="98,131" z="544,544" heading="287,284" decal="143,22" />
<unit unitid="Pz Kpfw IIIN" unitname="1st Pz Kpfw IIIN" exp="Green" number="1" max="2" model="summer" reinforcementTurn="0" reinforcementChance="1" ammo="0.875" keyunit="false" x="46,58" z="473,490" heading="272,266" decal="208,301" />
<unit unitid="Pz Kpfw IVG Late" unitname="1st Pz Kpfw IVG Late" exp="Veteran" number="1" max="1" model="summer" reinforcementTurn="0" reinforcementChance="1" ammo="0.875" keyunit="false" x="23" z="522" heading="270" decal="151" />
I only get the Mark IIF showing up with a number of 143 the other two tanks are blank.
Is there a maximum number to decals? Is there some trick to getting them to show up?
Thanks.