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Para Drops

Posted: Sat Jun 11, 2011 2:28 pm
by Q-Ball
I can't figure out how to do a para drop. I realize this has been asked before, please point me to a thread; search isn't working for me.

I understand the rules (unit at airbase, large transport craft, etc), but don't know what BUTTONS to press, and how to set it up. Manual is silent on this.

RE: Para Drops

Posted: Sat Jun 11, 2011 3:12 pm
by Omat
Hello

You are searching for something like this?

http://witewiki.com/index.php?title=Air ... hute_Units


Hope it helps..

Omat

RE: Para Drops

Posted: Sat Jun 11, 2011 3:32 pm
by Tarhunnas
Hmmm, Fremde Heere Ost is making a new threat asessment...[;)]

RE: Para Drops

Posted: Sat Jun 11, 2011 4:19 pm
by cookie monster
ORIGINAL: Omat

Hello

You are searching for something like this?

http://witewiki.com/index.php?title=Air ... hute_Units


Hope it helps..

Omat

WaHey!

Enjoy my work. I expect lots of cookies in return!

RE: Para Drops

Posted: Sat Jun 11, 2011 4:21 pm
by cookie monster
ORIGINAL: Q-Ball

I can't figure out how to do a para drop. I realize this has been asked before, please point me to a thread; search isn't working for me.

I understand the rules (unit at airbase, large transport craft, etc), but don't know what BUTTONS to press, and how to set it up. Manual is silent on this.

Oh yeah like a lot of things the details are split between the interfaces section of the manual and the missions section.

Factory Evacuation is split into two sections as well.

RE: Para Drops

Posted: Sat Jun 11, 2011 4:31 pm
by Omat
ORIGINAL: cookie monster


WaHey!

Enjoy my work. I expect lots of cookies in return!

Hello

Yes I am very thankful for the wiki first and foremost the airdrop part because it is little bit diffcult to understand from the manual. So the wiki is very useful..also the save game which you attachted. [:)]

I hope some day I figure it out how to send real cookies through a "cabel"

Omat

RE: Para Drops

Posted: Sat Jun 11, 2011 4:45 pm
by Tarhunnas
ORIGINAL: Omat
ORIGINAL: cookie monster


WaHey!

Enjoy my work. I expect lots of cookies in return!

Hello

Yes I am very thankful for the wiki first and foremost the airdrop part because it is little bit diffcult to understand from the manual. So the wiki is very useful..also the save game which you attachted. [:)]

I hope some day I figure it out how to send real cookies through a "cabel"

Omat

I once worked at a place where they had a pneumatic tube system for sending messages. That was in the days before email of course (yes, I am that old). That system was also very good for sending cookies, candy, tobbaco and other stuff. Those pneumatic tube systems are long gone now of course, but they had their advantages over email. [:)] So you might say that the functionality has been there, but that was in the good old days.

It might have been hard to play WITE over a pneumatic tube system though...

RE: Para Drops

Posted: Mon Jun 13, 2011 10:58 am
by Daveion Steel
Is the Wiki down? I cannot seem to access it :(


Internal Server Error The server encountered an internal error or misconfiguration and was unable to complete your request. Please contact the server administrator, webmaster@witewiki.com and inform them of the time the error occurred, and anything you might have done that may have caused the error. More information about this error may be available in the server error log. Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.

RE: Para Drops

Posted: Mon Jun 13, 2011 1:19 pm
by Omat
ORIGINAL: Daveion Steel

Is the Wiki down? I cannot seem to access it :(


Hello

Yes, but I think the site will come back soon*:

Look here:

tm.asp?m=2819298

Hope it helps

Omat

P.S.: "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future.

RE: Para Drops

Posted: Mon Jun 13, 2011 1:32 pm
by Omat
Hello

the pneumatic tube systems would had the advatage that you could send winner of the game wine. That would be a good motivation And the save file could be stored via USB flash driver..

I know Prague, Paris and berlin had some tube systems...but I doubt that a machine could create so much pressure to send a box from New York to London...and the bottle wine would be also a little bit smashed [;)]

Omat
ORIGINAL: Tarhunnas


I once worked at a place where they had a pneumatic tube system for sending messages. That was in the days before email of course (yes, I am that old). That system was also very good for sending cookies, candy, tobbaco and other stuff. Those pneumatic tube systems are long gone now of course, but they had their advantages over email. [:)] So you might say that the functionality has been there, but that was in the good old days.

It might have been hard to play WITE over a pneumatic tube system though...

RE: Para Drops

Posted: Tue Jun 14, 2011 5:18 pm
by Daveion Steel
Thanks for the information :)

Now if someone could explain how to use a Para drop to me I would be very pleased.
And a little thread hijack question.

How to make sea landings at beach hexsides that are not ports? I'm guessing this is posible.

Thanks all

D...


6thsense... share the spirit @ Eve Online


RE: Para Drops

Posted: Tue Jun 14, 2011 5:35 pm
by Omat
Jump to: navigation, search

Return to Air Tactics

Here we will show how to airdrop Parachute Units.

First place a regimental or brigade size airborne combat unit at the staging airbase. Make sure the unit has at least one movement point remaining and has average experience level of at least forty. The staging base should be located at or near where your transports are.

Make sure the transports you make available have a maximum load rating of at least 2000. In the picture below you can see where the load rating is indicated.

Soviet Para Drop transport load.jpg

The player may need to set 'Percent Required to Fly' lower than the standard 50%. In this example I have selected 5%. Click D to access the air doctrine screen.

Soviet Para Drop Air Doctrine.jpg


The player must make the following steps to airdrop the unit :-

1 Select the airborne unit in movement mode (F1). Deselect the airbase.
2 Switch to air transfer mode (F9).
3 Shift-Left-Click on target hex for airdrop.
4 Manually select fighter escort and transports paying attention to sorties required. Max sorties must at least equal required sorties here.

Here is the select air units screen.

Soviet Para Drop Select Aircraft.jpg


5 When your ready click LAUNCH!

Your aircraft will now airdrop the unit to the chosen hex.

Soviet Para Drop Final Positions1.jpg

Here in this picture you can see that the unit is below 100% TOE. This is because some items are too large to be airdropped by the transports. Plus the airdrop was intercepted by enemy fighters.

Soviet Para Drop TOE.jpg

Here is a save game, so players can practice an airdrop before they may need to ingame. The paratroopers are located at an airbase North East of Warsaw.

Unzip the save game to :- C:\Matrix Games\Gary Grigsby's War in the East\Dat\Save folder.

File:Soviet Paratrooper Air Drop.zip

Here are the two sections from the manual with FULL details.

The first is from the interface section.

Conduct an air transport mission to airdrop a regimental or brigade size airborne combat
unit from an air base unit to a target hex as follows:

Summary: Left click to select airborne unit on air base unit while in movement mode (F1),
switch to air transport mode (F9), Shift-left click on target hex to manually select
air group units to conduct airdrop of airborne combat unit.

Details: There is only one method to conduct the airdrop of an airborne combat unit.
The combat unit must begin the process in a hex stacked with a friendly air base unit.
While in movement mode (F1), select the combat unit to be transported for airdrop.
Immediately select air transport mode (F9). The air base unit stacked in the hex
with the unit to be transported for airdrop becomes the staging base and will be bordered in blue.
Air base units with air group units capable of participating in the
air transport mission will be bordered in yellow.

Next, Shift-left click on the target hex. The ‘Pick Air Units for Mission’ window will display (5.4.29).
Select or deselect air group units as desired and select the ‘Launch’ button to conduct the airdrop
airborne combat unit mission. Note that the number of ‘Max Sorties’ must at least equal the number of
‘Required Sorties’ for the air group units selected to conduct the mission as displayed in the
‘Pick Air Units for Mission’ window. The computer does not account for possible combat and operational
losses when figuring the number of sorties required.

Here the second is from the air missions section of the manual.

The air drop mission will be conducted only by transport air group units with aircraft that have a
maximum load rating (5.4.18) of at least 2000. The mission can be escorted by fighter air group units.

Regimental or brigade sized Airborne type combat units with an average experience level of at least forty
can be air dropped into any hex vacant of enemy units within range of the transporting aircraft.
The eligible airborne combat unit must have at least one movement point remaining and be located in the
same hex as an air base unit, which will be used as the staging base. Any air base unit can be used as
a staging base. Note that since only regimental or brigade sized airborne combat units can be air dropped,
air dropped units will only convert the hex they drop in from enemy controlled to a pending friendly hex (6.3).

When an airborne unit is airdropped, those ground elements that are not allowed to be air dropped will be
transferred into units in or adjacent to the hex with the air base unit that the unit flew from. These
ground elements will first be given to other airborne units, then to any other combat unit.
If there are no eligible combat units, then the ground elements will be transferred back to the production pool.
Any vehicles and excess supply will be transferred to the airbase unit that the airborne unit
was stacked with prior to being air dropped.

Enemy interception of air drop missions can result in the damage or elimination of the airborne unit’s
ground elements. Aircraft conducting the air drop mission that are aborted will return the ground elements
they are carrying to the staging air base unit where they will be transferred per the above procedure.

Players should also read Airborne Operations.

Soviet players should also read Soviet Paratroopers.

RE: Para Drops

Posted: Tue Jun 14, 2011 5:36 pm
by Omat
Hello

wiki is working again...

Omat

RE: Para Drops

Posted: Wed Jun 15, 2011 4:53 pm
by Daveion Steel
Thanks for the information, and I'll check out the WIKI asap.

Do I understand from what you say that only a regt or brigade can perform a para drop behind enemy lines and not a division sized unit? if so I guess I would have to split a German Division into its three respective regts and drop each individually.

I would never have guessed the 'shift left click'.

Thanks for your time posting a reply.


o7


RE: Para Drops

Posted: Wed Jun 15, 2011 5:41 pm
by cookie monster
ORIGINAL: Daveion Steel

Thanks for the information, and I'll check out the WIKI asap.

Do I understand from what you say that only a regt or brigade can perform a para drop behind enemy lines and not a division sized unit? if so I guess I would have to split a German Division into its three respective regts and drop each individually.

I would never have guessed the 'shift left click'.

Thanks for your time posting a reply.


o7


As I wrote on the wiki here:
Regimental or brigade sized Airborne type combat units with an average experience level of at least forty
can be air dropped into any hex vacant of enemy units within range of the transporting aircraft.
The eligible airborne combat unit must have at least one movement point remaining and be located in the
same hex as an air base unit, which will be used as the staging base. Any air base unit can be used as
a staging base. Note that since only regimental or brigade sized airborne combat units can be air dropped,
air dropped units will only convert the hex they drop in from enemy controlled to a pending friendly hex (6.3).

If your unfamiliar with Paradropping I would recommend walking thru the wiki with the save game which was provided.

The manual does give the info it's just in two places ...The interfaces section and the air missions section.

[Deleted]

Posted: Mon Jun 27, 2011 9:53 am
by Anonymous
[Deleted by Admins]