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Artillery limbered ?
Posted: Sun Jun 12, 2011 7:08 pm
by duncan007
Hi all,
I can't find any order to limber artillery.
Is it possible ?
Thx
Ze
RE: Artillery limbered ?
Posted: Sun Jun 12, 2011 7:12 pm
by ComradeP
Currently, you can't move on-map guns using vehicles.
RE: Artillery limbered ?
Posted: Sun Jun 12, 2011 7:20 pm
by duncan007
Damned ! [&:]
I begin an infantery campaign with german assault missions and the game gives me tons of arty i can't move.....
RE: Artillery limbered ?
Posted: Sun Jun 12, 2011 7:23 pm
by junk2drive
No guns can be transported. Infantry guns can be moved by their crews. ATGs cannot.
RE: Artillery limbered ?
Posted: Sun Jun 12, 2011 9:01 pm
by oldspec4
ORIGINAL: zeduncan
Damned ! [&:]
I begin an infantery campaign with german assault missions and the gameĀ gives me tons of arty i can't move.....
I feel your pain. I've also been playing an infantry campaign. In my latest battle I have 7 PaKs that are needed and completely out of the fight. I was able to move two infantry guns enough to use though.
Hopefully, this will be addressed in the upcoming patch.
RE: Artillery limbered ?
Posted: Sun Jun 12, 2011 9:29 pm
by junk2drive
It won't be fixed for this game. It will be for the next. All you can do now is edit the files so that it doesn't give you ATGs in infantry campaigns.
RE: Artillery limbered ?
Posted: Sun Jun 12, 2011 9:44 pm
by oldspec4
Is there another forum thread that explains how to edit these files?
RE: Artillery limbered ?
Posted: Sun Jun 12, 2011 10:10 pm
by junk2drive
If you are not familiar with editing xml files, things can get messed up pretty quickly. There is no step by step.
Better to wait for the update and see what we can do.
RE: Artillery limbered ?
Posted: Sun Jun 12, 2011 10:29 pm
by oldspec4
ok..thanks for the info. I don't really want to start editing files.
OTOH, I'm playing the 1st infantry division short random campaign. The PaKs seem to be a significant part of my OOB. Without the ability to move them from the initial set-up is a major hurt on my total force.
RE: Artillery limbered ?
Posted: Sun Jun 12, 2011 10:31 pm
by junk2drive
I played 3 battles of that one too. If you can get them in the open where they have good LOS, they will fire at range. It depends on what map you get.
RE: Artillery limbered ?
Posted: Sun Jun 12, 2011 10:34 pm
by junk2drive
If you use the RCG from dazoline in the Mods forum, I can make you an xml for a campaign. Let me know what one you would like.
RE: Artillery limbered ?
Posted: Sun Jun 12, 2011 11:46 pm
by oldspec4
Thanks for the offer but I don't want make the game "work" by having to mod various files. I prefer to fire up the game and go.
BTW, yes I played around w/ the initial set-up to get the best LOS. However, I had very few opportunities to actually obtain a target; and now (35 turns later) the exisiting targets are shown as out of range and/or sighting blocked. The unlimbered PaKs are not a huge problem if you're playing on the defensive...but not so good for the offensive.
RE: Artillery limbered ?
Posted: Mon Jun 13, 2011 4:49 am
by duncan007
ORIGINAL: oldspec4
The unlimbered PaKs are not a huge problem if you're playing on the defensive...but not so good for the offensive.
Absolutely. I stop the campaign for that reason.
However having the ability to modify the game by editing xml files is a great feature.
It's out off topic but does it mean we could create a strategic layer software (web app or whatever) which would build
scenarios dynamically ?
RE: Artillery limbered ?
Posted: Mon Jun 13, 2011 7:26 am
by oldspec4
Yes, I would agree that the ability to edit the files is a great feature. My personal preference however is to "play" a game and not "work" to play a game.
RE: Artillery limbered ?
Posted: Mon Jun 13, 2011 10:07 am
by Mad Russian
We had to stop putting things in the game at some point so you could play the game. It's not all here yet. We're still working on new content.
If you don't want to work on the game, we're doing that for you. If we're taking longer than you like then you can add to it as well.
We're not saying you 'have to work on the game', just that you can.
Otherwise there is more content coming. [;)]
Good Hunting.
MR
RE: Artillery limbered ?
Posted: Mon Jun 13, 2011 10:20 am
by oldspec4
Understand..I appreciate the continuing work on content. I've been playing since release; and overall the game has definitely filled the CMBB void [8D]
RE: Artillery limbered ?
Posted: Mon Jun 13, 2011 10:24 am
by junk2drive
Also keep in mind that in a campaign, later battles may have you on defense and you will be glad that you have those ATGs.
RE: Artillery limbered ?
Posted: Mon Jun 13, 2011 11:06 am
by oldspec4
My only issue w/ PaKs is not being able to move them similar to the infantry guns. This would allow some movement in lieu of vehicle towing. That may be on the wish list.
Agree that currently PaKs are much more useful on the defense.