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german turn 1

Posted: Sat Jun 18, 2011 7:56 pm
by bigbaba
hi all,

i try the german GC at the moment against the AI and wonder if some german veterans can put in here their own "to do and not to do" thoughts about turn 1. the main object of my question isnt about tactical decisions but more about strategical (where to push at the beginning?) and also logistic/administerativ aspects of the axis turn 1.


RE: german turn 1

Posted: Sat Jun 18, 2011 8:23 pm
by cookie monster
Best thing you can do is go back to the War Rooms main page and then sort the threads by HITS.

Now you will have all of the information you need.

Visit www.witewiki.com too.

RE: german turn 1

Posted: Sat Jun 18, 2011 11:28 pm
by Mynok

Numerous turn 1 discussions in the war room as well. Worth hunting them down.

RE: german turn 1

Posted: Sun Jun 19, 2011 4:05 am
by bigbaba
true but for example the st turn thred of comradeP ends after the Af atack phase. wha i miss is for example how to handle the HQs (supply, support units) in turn one. and why the minor axis partners troops have zero movement points at turn one?

RE: german turn 1

Posted: Sun Jun 19, 2011 5:09 am
by cpt flam
for minors you will have
turn 2 Rumania if germany move toward them (must see area in manual)
turn 3 some Hungarian
turn 4/5 Finns
again some turns for Italian