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Campaign Editor

Posted: Sun Jun 19, 2011 6:55 am
by duncan007
Hi,

where can i find help about campaign editor ?

What key battle and repeat battle are for ?

Is it possible to build a tree of scenarios ?
When a scenario is not completed does the campaign continue on the same map until it's completed with the losses of the previous fight ?

Thx

RE: Campaign Editor

Posted: Sun Jun 19, 2011 10:20 am
by junk2drive
In the Documents folder of PCO is Random Battle and Campaign Generator Addendum.

RE: Campaign Editor

Posted: Sun Jun 19, 2011 11:57 am
by rickier65
ORIGINAL: zeduncan

Hi,

......
What key battle and repeat battle are for ?

Key Battles and repeat Battles are used in Random Campaigns. Key Battles are Battles that will always be present in random Campaigns. repeat battles allow you to set a set of parameters for random battles in a campaign and specify how many times those parameters are used to create different random battles.
ORIGINAL: zeduncan

Is it possible to build a tree of scenarios ?

Not currently, only linear campaigns are possible within the editor. But that is definitely one of the things I'd like to see in future games in the series.

[/quote]
ORIGINAL: zeduncan

When a scenario is not completed does the campaign continue on the same map until it's completed with the losses of the previous fight ?

Thx

when you lose a battle in the Campaign, you can choose to replay the battle with your forces at same level as when you played it the first time, or you can choose to skip a battle. I believe skipping a battle will have a negative impact on your final campaign score.

the docs junk2drive referes to gives you a fuller explanation and really need to be read if you want create your own historical or Random Campaign. Personally I found creating a Historical campaign easier to start with.

Thanks
Rick

RE: Campaign Editor

Posted: Sun Jun 19, 2011 12:10 pm
by duncan007
If it's not too difficult to implement it would be a good idea to provide the result of a battle in an xml file with the state of units after the battle.
It would allow players to build their own campaign system with track of the losses all along the battles of the campaign.
It would be particularly useful for a multiplayer customized campaign system.
 
 

RE: Campaign Editor

Posted: Mon Aug 01, 2011 3:52 am
by 76mm
ORIGINAL: zeduncan

If it's not too difficult to implement it would be a good idea to provide the result of a battle in an xml file with the state of units after the battle.
It would allow players to build their own campaign system with track of the losses all along the battles of the campaign.
It would be particularly useful for a multiplayer customized campaign system.
Yeah, this is exactly what I would like...

RE: Campaign Editor

Posted: Mon Aug 01, 2011 9:50 am
by dazoline II
Its on MR's wishlist.
ORIGINAL: zeduncan

If it's not too difficult to implement it would be a good idea to provide the result of a battle in an xml file with the state of units after the battle.
It would allow players to build their own campaign system with track of the losses all along the battles of the campaign.
It would be particularly useful for a multiplayer customized campaign system.