Page 1 of 1

Game Graphics

Posted: Sat Jul 02, 2011 11:43 am
by Panama
My favorite graphics editing program is Jasc's Paint Shop. I also use the Paint program that comes with Windows sometimes. The png graphics in the game is made with Gimp.

So, when I try and edit the png graphics with anything other than Gimp I get partial hexes when I open a scenario. Does Gimp gimp the graphics and force you to use that program only, which I personally dislike intensely? I'm probably doing something wrong when I use a different program but I can't figure out what.

RE: Game Graphics

Posted: Sat Jul 02, 2011 7:55 pm
by Telumar
Show me a screenhot of the partial hexes and i can tell more.

RE: Game Graphics

Posted: Sat Jul 02, 2011 8:52 pm
by Panama
ORIGINAL: Telumar

Show me a screenhot of the partial hexes and i can tell more.

I did the unthinkable. I read the Paint Shop manual. I am sorely ashamed. But I did find out what to do to make editing the png graphics in TOAWIII possible.

Thanks for the offer of help Telumar. Problem solved.

However, there is a secondary query. When I edit the XML file that says what a particlar tile is, forest, road, river, etc. Where do I put that edited file? In the same folder I put the other stuff for a scenario?

RE: Game Graphics

Posted: Sat Jul 02, 2011 9:02 pm
by Telumar
ORIGINAL: Panama

ORIGINAL: Telumar

Show me a screenhot of the partial hexes and i can tell more.

I did the unthinkable. I read the Paint Shop manual. I am sorely ashamed. But I did find out what to do to make editing the png graphics in TOAWIII possible.

Thanks for the offer of help Telumar. Problem solved.

However, there is a secondary query. When I edit the XML file that says what a particlar tile is, forest, road, river, etc. Where do I put that edited file? In the same folder I put the other stuff for a scenario?

No. Into the same folder as the scenario itself.

Naming Convention is SCENARIONAMEGameText.xml. No space between scenario name and gametext. I.e. Autumn Fog 1944GameText.xml

RE: Game Graphics

Posted: Sun Jul 03, 2011 12:50 am
by Oberst_Klink
ORIGINAL: Panama

ORIGINAL: Telumar

Show me a screenhot of the partial hexes and i can tell more.

I did the unthinkable. I read the Paint Shop manual. I am sorely ashamed. But I did find out what to do to make editing the png graphics in TOAWIII possible.

Thanks for the offer of help Telumar. Problem solved.

However, there is a secondary query. When I edit the XML file that says what a particlar tile is, forest, road, river, etc. Where do I put that edited file? In the same folder I put the other stuff for a scenario?
Another good freeware Paint clone is PhotoShape. I personally found GIMP too 'technical' aka more like for graphics designer etc. PS fits the bill for me, becasue it solved my speechbubble and other issues nicely *see below*

kLiNk, Oberst

Image

RE: Game Graphics

Posted: Sun Jul 03, 2011 1:27 am
by Panama
That's pretty neat stuff. [:)]

Thanks again Telumar.