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LSA workbook v40
Posted: Sat Jul 02, 2011 1:31 pm
by RD Oddball
Please let us know if there are any questions, comments or issues.
RE: LSA workbook v40
Posted: Sat Jul 02, 2011 2:28 pm
by Priapus1
Thankyou!
RE: LSA workbook v40
Posted: Sat Jul 02, 2011 4:51 pm
by Tejszd
Thank you!!!
RE: LSA workbook v40
Posted: Sun Jul 03, 2011 1:32 am
by tigercub
thankyou!
RE: LSA workbook v40
Posted: Sun Jul 03, 2011 4:37 am
by tigercub
The blast Radius, thow set 20m was killing men 35m away in game! for a 8cm mortar?
RE: LSA workbook v40
Posted: Sun Jul 03, 2011 3:05 pm
by RD Oddball
Not something we've been able to reproduce even though we've gotten reports to this effect. So any info as to the exact scenario required to reproduce it on our end will help.
RE: LSA workbook v40
Posted: Sun Jul 03, 2011 5:28 pm
by Rosseau
These really make modding easy. Thanks.
Is there one for COI? I tend to play guessing games with data there, but love it with the mega patch. Even with the new iterations, COI remains viable in a good way.
RE: LSA workbook v40
Posted: Sun Jul 03, 2011 8:47 pm
by Nomada_Firefox
Full thanks.
RE: LSA workbook v40
Posted: Sun Jul 03, 2011 9:10 pm
by Tejszd
ORIGINAL: rosseau
These really make modding easy. Thanks.
Is there one for COI? I tend to play guessing games with data there, but love it with the mega patch. Even with the new iterations, COI remains viable in a good way.
Couldn't find it trying a search, but I grabbed it somewhere along the way so I attached a copy instead of link....
RE: LSA workbook v40
Posted: Mon Jul 04, 2011 1:29 am
by tigercub
grand campaign Odd ball.
RE: LSA workbook v40
Posted: Mon Jul 04, 2011 8:10 pm
by Rosseau
Thanks for finding that COI chart, Tejszd. It will save me and maybe others many crashes starting up with bad data.
RE: LSA workbook v40
Posted: Thu Jul 07, 2011 11:07 am
by RD Oddball
ORIGINAL: tigercub
grand campaign Odd ball.
Helpful but more info is needed. Without an reliable way to reproduce it can't be determined if/what the problem is. Next time you see it take mental note of the details and pass them on and we'll try to get it to happen on our end to see what's up. Thanks!
Re: LSA workbook v40
Posted: Tue May 21, 2024 2:40 pm
by Mike_1984
by RD Oddball ยป Sat Jul 02, 2011 1:31 pm
Please let us know if there are any questions, comments or issues
Many years later... Thank you for this workbook RD Oddball!
Quick question related to sound modding if I may...
I understand how to update weapon sounds, add more etc. and am familiar with the references to each sound on the "Weapons" tab of the workbook. So no queries on the weapons.
My question: also within Sound.sfx are .wavs for when a solider is hit i.e. various screams/exclamations etc., yet having scoured the full workbook and in fact all of the other files in my LSA directory, I cannot locate any similar reference to these sounds as we see with the weapons. I also assumed there must be some kind of reference somewhere to trigger different sounds from the various voice.sfx files, perhaps a specific soldier action or state triggers a certain sound etc.
I would be most grateful if anyone can shed any light on this for me as it's driving me mad! I am no expert at all, but figured there must be some sort of reference/trigger somewhere within all this data, otherwise how are the sounds activating?!
Many thanks, Mike
Re: LSA workbook v40
Posted: Wed May 22, 2024 8:25 pm
by Kanov
Hi,
Maybe this helps you
https://web.archive.org/web/20131123081 ... aRVox.html
Index of voice cues from CC4 based games (CC4 up to LSA)
https://web.archive.org/web/20041021083 ... voxcue.htm
index of voice cues in CC3
The screams in Sound.sfx I think are used by both sides.