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Manual updates
Posted: Sun Jul 10, 2011 1:22 am
by michaelm75au
To help with creating an updates manual, if you know of any errors or omissions in the current manual, can you add them here and I'll include it my updates.
The updates will be based on the [LIGHT] version as it is easier to add to. The page numbers might be different between it and the pinted version, but the section numbers are the same.
Thanks
RE: Manual updates
Posted: Sun Jul 10, 2011 2:02 pm
by inqistor
Probably there should be glide/dive altitudes, as they were only mentioned in some old patch description.
Everything form extra documentation files (search arcs etc.).
And surely there should be description of all those extra columns/buttons added.
Training groups could be outdated, and I am not sure Allies even gets them, but they surely arrive later for Japan.
RE: Manual updates
Posted: Sun Jul 10, 2011 2:40 pm
by witpqs
Take the aircraft info a step further.
1) For training, what mission and altitude combinations train what skills?
2) For actual ops, what mission and altitude combinations results in what mission profile (e.g. level, glide, dive, skip, strafe, etc.)?
3) For actual ops, what mission, altitude, mission profile combination results in using which skills?
Some of the above might be different for different plane types.
RE: Manual updates
Posted: Sun Jul 10, 2011 2:46 pm
by littleike
Have a look to paragraph 6.1.1.1 (Task force missions)
The sequence of description of the various types of task force missions doesn’t match with the sequence present in the appendix table 20.1.2.1 (TF by class).
The sequence match till landing craft; after that point sequence of the missions and mission titles differ.
RE: Manual updates
Posted: Thu Jul 14, 2011 9:57 am
by littleike
Another little mark. I seem manual states nothing about the process of saving games. [:)]
RE: Manual updates
Posted: Sun Jul 17, 2011 12:52 am
by gottagofish
Could somebody go though and fix the uses of "than" and "then"? [:@] I don't know if it is a difference between American English and the Queen's English, but they always seem to be used backwards. The word "than" is comparative. Something is bigger, higher, louder THAN the next thing. The word "then" is time dependent. Something is followed THEN by some next event.[:'(][:'(][:'(] Sorry, a real pet peeve.
RE: Manual updates
Posted: Mon Jul 18, 2011 3:13 pm
by littleike
The game uses often numeric values as a scale reference for many armour characteristics ( ex. Ship durability, armour strength, etc.. ) . It could be good if, when it uses this values it could specify also the boundaries for every type that he uses. [:)]
RE: Manual updates
Posted: Mon Jul 18, 2011 4:59 pm
by CaptDave
ORIGINAL: Marauder Jack
Could somebody go though and fix the uses of "than" and "then"? [:@] I don't know if it is a difference between American English and the Queen's English, but they always seem to be used backwards. The word "than" is comparative. Something is bigger, higher, louder THAN the next thing. The word "then" is time dependent. Something is followed THEN by some next event.[:'(][:'(][:'(] Sorry, a real pet peeve.
I'll volunteer to at least help proofread the end product. Than/then bugs me, too. So do "its/it's", "they're/there/their", using "and" where "an" is the correct word, and dozens more. Some people may not care, but when I read something, a lack of proofreading is a serious distraction.
RE: Manual updates
Posted: Mon Jul 18, 2011 7:41 pm
by Rainer
lack of proofreading is a serious distraction
Not to mention the confusion of readers not having the privilege of being native speakers [;)]
I applaude you for your generous offer.
RE: Manual updates
Posted: Mon Jul 18, 2011 8:07 pm
by noguaranteeofsanity
One thing that probably needs to be included or clarified is the operation of Amphibious HQs and AGCs.
RE: Manual updates
Posted: Wed Jul 20, 2011 12:09 am
by gottagofish
CaptDave, I applaud you for volunteering to review for the correct words to use. Your list is spot on. [;)]
RE: Manual updates
Posted: Wed Jul 20, 2011 2:26 am
by Blackhorse
8.3.1 Overland Movement
The section contains two references to movement "per 12-hour period." I believe those should be changed to "per day".
I believe the figures for Railway-Minor (60) and Railway-Major (120) are wrong. In my experience, LCU's move much further in strat mode.
RE: Manual updates
Posted: Wed Jul 20, 2011 7:19 am
by littleike
This is only a note because it is not a manual error, but could you verify if the sort criteria of the tables in the manual is always the better for speed the search ? I seem that some tables could be better searched if arranged in alphabetical order ( think to appendix ship types table for example).
Thanks as always [:)]
RE: Manual updates
Posted: Thu Jul 21, 2011 10:02 pm
by Disco Duck
Section 6.3.3.2.4 and 6.3.3.3.1 Loading and unloading times. From what I read a level 2 port without naval support should unload 200 a 12 hour phase or 400 a turn. But running a quick cargo to Lihue I am getting twice that. If I run a cargo vessel to San Clemente island, a level one port, I unload 200 a day as expected from the manual.
Is this a bug or an error in the manual on unload rates?
RE: Manual updates
Posted: Thu Jul 21, 2011 11:15 pm
by WLockard
ORIGINAL: Disco Duck
Section 6.3.3.2.4 and 6.3.3.3.1 Loading and unloading times. From what I read a level 2 port without naval support should unload 200 a 12 hour phase or 400 a turn. But running a quick cargo to Lihue I am getting twice that. If I run a cargo vessel to San Clemente island, a level one port, I unload 200 a day as expected from the manual.
Is this a bug or an error in the manual on unload rates?
Lihue gets Naval Support from PH.
RE: Manual updates
Posted: Fri Jul 22, 2011 2:02 pm
by Disco Duck
ORIGINAL: WLockard
ORIGINAL: Disco Duck
Section 6.3.3.2.4 and 6.3.3.3.1 Loading and unloading times. From what I read a level 2 port without naval support should unload 200 a 12 hour phase or 400 a turn. But running a quick cargo to Lihue I am getting twice that. If I run a cargo vessel to San Clemente island, a level one port, I unload 200 a day as expected from the manual.
Is this a bug or an error in the manual on unload rates?
Lihue gets Naval Support from PH.
I can't find that in the manual, which is what this thread is about. From 6.3.3.2.4, "These values, ( the chart shown), are for undamaged ports with no naval support". It doesn't say anything about Naval support from nearby bases.
Thanks for the info.

RE: Manual updates
Posted: Mon Jul 25, 2011 12:36 pm
by Blackhorse
15.8 Burma Road
Strike "between Tsuyung and Ledo or" (and "than" should be "then")
RE: Manual updates
Posted: Mon Jul 25, 2011 4:54 pm
by wdolson
ORIGINAL: Marauder Jack
Could somebody go though and fix the uses of "than" and "then"? [:@] I don't know if it is a difference between American English and the Queen's English, but they always seem to be used backwards. The word "than" is comparative. Something is bigger, higher, louder THAN the next thing. The word "then" is time dependent. Something is followed THEN by some next event.[:'(][:'(][:'(] Sorry, a real pet peeve.
I don't think it has anything to do with the differences between American and the Queen's English. I think the problem is that it's one of the most common grammatical errors.
ORIGINAL: CaptDave
I'll volunteer to at least help proofread the end product. Than/then bugs me, too. So do "its/it's", "they're/there/their", using "and" where "an" is the correct word, and dozens more. Some people may not care, but when I read something, a lack of proofreading is a serious distraction.
Having editors around is always a good thing.
Bill
RE: Manual updates
Posted: Mon Jul 25, 2011 5:22 pm
by SqzMyLemon
Could the section on shock attacks across rivers be clarified? Between the manual and what is stated in a patch readme file the explanation is rather unclear. From previous posts in a number of threads and AAR's a lot of players are unclear as to what exactly does/doesn't trigger a shock attack, especially when a hex is contested. Everything from AV % and hexside control could be fleshed out a bit.
RE: Manual updates
Posted: Sat Jul 30, 2011 5:14 am
by inqistor
I forgot about one important ommision.
In part about supply path, there is no initial value. Text says, that supply path exists as long, as it will generate positive value, and it is calculated by subtracting supply cost of hexes, but there is no word about initial value from which all those hexes are subtracted.
I am guessing it is 100, but in War Plan Orange it was 120.
Also, I think, there are some difference betwwen some pictures, and accompany text (there are different values on pictures). But I can not recall where exactly it was.