V1.02 Bug Fixes and Enhancements
Posted: Wed Jul 13, 2011 3:20 pm
This is what I have for version 1.02. Anything major that I'm missing? This was everything I gleaned from the forums and all the work is complete, so once we agree (enough [:)]), it'll go to the beta testing team.
1) Disappearing Wadi (tm.asp?m=2826156)
Description:
There is a scenario named Ruweisat Ridge. When the scenario starts the Axis can defend in some wadis. After a few turns the wadis disappear.
Resolution:
This was due to old conversion code. Besides removing wadi from saved and PBEM games, it also removed Jungle and Salt Marshes and set desert environments to Summer.This has been corrected.
2) Toggle the unit display on/off with the U key.
Resolution:
Can now press the U button to toggle pretty much anything other than the terrain being displayed.
3) Screen needs to update while the AI moves
Description:
Game appears to hang while AI is moving.
Resolution:
Windows messages (screen updates) and checked after each unit move (so there still might be a *slight* delay before the screen refreshes)
4) An examination into withdrawls (tm.asp?m=2845747&mpage=1&key=�)
Description:
Not all hexes appear to be available to withdraw to.
Resolution:
The game has logic to prevent a unit from burning withdraw MPs by going back and forth between two hexes. This was preventing the unit from withdrawing to the last hex it moved from before the withdraw took place.
All hexes should now be properly available to withdraw through
5) Can we draw supply across impassable ground? (tm.asp?m=2809301)
Description:
Supply lines can sometimes be drawn acrossing rivers without bridges
Resolution:
Bug fixes so that supply lines can no longer cross rivers except at roads/bridges. Less often, this bug could also cause other units NOT to be in supply when they should be.
6) Clarification for Player's Manual (tm.asp?m=2839048)
Description:
Putting an enemy unit on a supply hex should nullify it but doesn't
Resolution:
Bug corrected so that enemy units will now block a friendly supply source
7) 6 Shows units with movement available (tm.asp?m=2808397)
Description:
Moved some units to the red zero then hit "6". Most times but not everytime, it tries to center the map in the top left corner of the map.
"6" works with some scenarios but not with others. It does not work with Guadacanal for example. It does not work with Kasserine Pass ( as germans).
Resolution:
This is corrected - it wasn't working for Side B armies when playing both sides.
8) 1 Show out of supply units (tm.asp?m=2808412)
Description:
click "1" to draw lines from any unit to it's supply source. And the screen centers at the top left corner.
Resolution:
If there is nothing to center on, reports will no longer move to the top left corner.
9) Graphical Glitch (tm.asp?m=2831388)
Description:
When you right click on a reinforcement in the OOB window the unit info window has a In Command (?) icon over the nationality flag in the top right. This icon will then stay on screen behind any subsequent unit/info boxes that are displayed here until the screen is minimised and maximised.
Resolution:
Corrected. The icon is now drawn below like for non-reinforcement units.
10) Victory Screen
Description:
Not clear how Reserve Points affect the final victory level
Resolution:
Added a line for the effect of the Reserve Points on the victory level (-1, -2, +1, +2)
Also corrected coloring issues with the text background for summer and winter scenarios
11) Editor: Ability to move a unit to a new hex, rather than deleting/recreating.
Description:
Would like the ability in the editor to move a unit to a new hex, rather than deleting/recreating.
Resolution:
Can now select "Move Units Mode" under Scenario Setup menu
Left click a hex to select and highlight a unit and then left click a hex to move the unit there
When a unit is selected, right click the mouse to cancel the move selection
12) Unit Drops off Map - Game Stops (tm.asp?m=2851114)
Description:
Sometimes a unit withdraws and it withdraws off the side of the map.As it off the map I cannot de-select the unit The game stops.
Resolution:
This bug has been corrected.
13) Suggestion: View results before ending Assault resolution phase (tm.asp?m=2832420)
Description:
Phase ends and the game moves on before the results can be properly viewed
Resolution:
Added a Finished button at the end of the Assault Execution phase so that the last assault result can be read
14) Clarification for Player's Manual (tm.asp?m=2839048)
Description:
I've run a couple of tests placing an enemy unit on the friendly supply source. The only unit that appears to be affected is the Division HQ which goes to Limited and then None. The subordinate units remain in Full supply throughout.
Resolution:
This bug is corrected. A subordinate cannot use its leader as a supply source if it itself is not in supply.
15) Hex description white on white for named, winter hexes
Description:
When you mouse over any hex which has a blue name in the text box at the top of the screen all of the following text (i.e. terrain type. victory points etc.) is displayed as bright white text on a white background
Resolution:
This bug is corrected. Text now appears black below names hexes in Winter scenarios.
16) Tilda (~) doesn't always close Order of Battle Dialog
Description:
Tilda opens the OOB dialog but doesn't close it unless the focus is back on the main window.
Resolution:
Tilda now closes dialog when the focus is on it as well. Note that the Cancel and Enter button also close all the extra dialogs
17) Withdrawing Unit is improperly eliminated (tm.asp?m=2851114)
Description:
Unit withdraws to the edge of the map into a green hex, showing it has met the minimum movement requirements, but is eliminated
Resolution:
Corrected.
18) Never-ending Scenario
Description:
Tebourba Gap never ends.
Resolution:
The scenario has been updated to end at 10pm instead of 8pm, which is an invalid time for winter scenarios.
19) End of PBEM game doesn't send final turn to opponent
Description:
End of the game checks set both players to 'human' before the final PBEM check is made, so that it never occurs
Resolution:
Corrected.
20) Regiment numbers need refreshed
Description:
When attaching units to a new leader, the regiment numbers do not change on the unit
Resolution:
Corrected.
1) Disappearing Wadi (tm.asp?m=2826156)
Description:
There is a scenario named Ruweisat Ridge. When the scenario starts the Axis can defend in some wadis. After a few turns the wadis disappear.
Resolution:
This was due to old conversion code. Besides removing wadi from saved and PBEM games, it also removed Jungle and Salt Marshes and set desert environments to Summer.This has been corrected.
2) Toggle the unit display on/off with the U key.
Resolution:
Can now press the U button to toggle pretty much anything other than the terrain being displayed.
3) Screen needs to update while the AI moves
Description:
Game appears to hang while AI is moving.
Resolution:
Windows messages (screen updates) and checked after each unit move (so there still might be a *slight* delay before the screen refreshes)
4) An examination into withdrawls (tm.asp?m=2845747&mpage=1&key=�)
Description:
Not all hexes appear to be available to withdraw to.
Resolution:
The game has logic to prevent a unit from burning withdraw MPs by going back and forth between two hexes. This was preventing the unit from withdrawing to the last hex it moved from before the withdraw took place.
All hexes should now be properly available to withdraw through
5) Can we draw supply across impassable ground? (tm.asp?m=2809301)
Description:
Supply lines can sometimes be drawn acrossing rivers without bridges
Resolution:
Bug fixes so that supply lines can no longer cross rivers except at roads/bridges. Less often, this bug could also cause other units NOT to be in supply when they should be.
6) Clarification for Player's Manual (tm.asp?m=2839048)
Description:
Putting an enemy unit on a supply hex should nullify it but doesn't
Resolution:
Bug corrected so that enemy units will now block a friendly supply source
7) 6 Shows units with movement available (tm.asp?m=2808397)
Description:
Moved some units to the red zero then hit "6". Most times but not everytime, it tries to center the map in the top left corner of the map.
"6" works with some scenarios but not with others. It does not work with Guadacanal for example. It does not work with Kasserine Pass ( as germans).
Resolution:
This is corrected - it wasn't working for Side B armies when playing both sides.
8) 1 Show out of supply units (tm.asp?m=2808412)
Description:
click "1" to draw lines from any unit to it's supply source. And the screen centers at the top left corner.
Resolution:
If there is nothing to center on, reports will no longer move to the top left corner.
9) Graphical Glitch (tm.asp?m=2831388)
Description:
When you right click on a reinforcement in the OOB window the unit info window has a In Command (?) icon over the nationality flag in the top right. This icon will then stay on screen behind any subsequent unit/info boxes that are displayed here until the screen is minimised and maximised.
Resolution:
Corrected. The icon is now drawn below like for non-reinforcement units.
10) Victory Screen
Description:
Not clear how Reserve Points affect the final victory level
Resolution:
Added a line for the effect of the Reserve Points on the victory level (-1, -2, +1, +2)
Also corrected coloring issues with the text background for summer and winter scenarios
11) Editor: Ability to move a unit to a new hex, rather than deleting/recreating.
Description:
Would like the ability in the editor to move a unit to a new hex, rather than deleting/recreating.
Resolution:
Can now select "Move Units Mode" under Scenario Setup menu
Left click a hex to select and highlight a unit and then left click a hex to move the unit there
When a unit is selected, right click the mouse to cancel the move selection
12) Unit Drops off Map - Game Stops (tm.asp?m=2851114)
Description:
Sometimes a unit withdraws and it withdraws off the side of the map.As it off the map I cannot de-select the unit The game stops.
Resolution:
This bug has been corrected.
13) Suggestion: View results before ending Assault resolution phase (tm.asp?m=2832420)
Description:
Phase ends and the game moves on before the results can be properly viewed
Resolution:
Added a Finished button at the end of the Assault Execution phase so that the last assault result can be read
14) Clarification for Player's Manual (tm.asp?m=2839048)
Description:
I've run a couple of tests placing an enemy unit on the friendly supply source. The only unit that appears to be affected is the Division HQ which goes to Limited and then None. The subordinate units remain in Full supply throughout.
Resolution:
This bug is corrected. A subordinate cannot use its leader as a supply source if it itself is not in supply.
15) Hex description white on white for named, winter hexes
Description:
When you mouse over any hex which has a blue name in the text box at the top of the screen all of the following text (i.e. terrain type. victory points etc.) is displayed as bright white text on a white background
Resolution:
This bug is corrected. Text now appears black below names hexes in Winter scenarios.
16) Tilda (~) doesn't always close Order of Battle Dialog
Description:
Tilda opens the OOB dialog but doesn't close it unless the focus is back on the main window.
Resolution:
Tilda now closes dialog when the focus is on it as well. Note that the Cancel and Enter button also close all the extra dialogs
17) Withdrawing Unit is improperly eliminated (tm.asp?m=2851114)
Description:
Unit withdraws to the edge of the map into a green hex, showing it has met the minimum movement requirements, but is eliminated
Resolution:
Corrected.
18) Never-ending Scenario
Description:
Tebourba Gap never ends.
Resolution:
The scenario has been updated to end at 10pm instead of 8pm, which is an invalid time for winter scenarios.
19) End of PBEM game doesn't send final turn to opponent
Description:
End of the game checks set both players to 'human' before the final PBEM check is made, so that it never occurs
Resolution:
Corrected.
20) Regiment numbers need refreshed
Description:
When attaching units to a new leader, the regiment numbers do not change on the unit
Resolution:
Corrected.