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Mod Enabler or something similiar?

Posted: Tue Jul 19, 2011 8:42 am
by berndn
While it seems easy to mod I do sense that the mods are/must modify core files?
In this case would it not be better to have a mod manager like JSGME (http://www.users.on.net/~jscones/softwa ... jsgme.html) and have mod packages ?

Just a new guy ;)

RE: Mod Enabler or something similiar?

Posted: Tue Jul 19, 2011 8:57 am
by Rudankort
You are right, support of the mods by the game can be improved. We are looking forward to more feedback from modders as to how to do it best! :)

RE: Mod Enabler or something similiar?

Posted: Tue Jul 19, 2011 9:51 am
by VPaulus
I've heard about JSGME before, never used.
For me the best system I've seen so far is what BI do for ArmA series. I sugest something similar.
Each mod replicate the folder structure of the game. So if you've folder and subfolders you'll have to create those folders and put the files in the right places. So if for example the mod is called "extra" you'll make a subfolder in the main game folder called "@extra". You'll copy all those subfolders and files from your mod into "@extra". To launch the mod you just edit the shortcut of the launching game and and add a parameter -@extra. The game will run the mod. The hardest part is ask the user to edit the game shortcut. We need a small launcher, in which you can select the mods you want by clicking them and launching the game.
http://www.wikihow.com/Create-Mod-Folders-in-Arma-2

RE: Mod Enabler or something similiar?

Posted: Tue Jul 19, 2011 10:03 am
by berndn
This is the same current CC series use and which I like a lot. Especially for CC you can have your own MOD specific save games so they don't mix with the other save games.