Unit Info and Model
Posted: Wed Jul 27, 2011 5:17 pm
Hello all. I came across an unusual lil bug. My PCO shows a picture of a Pz III for a Nashorn both in Unit Info and in for its ingame model. I checked in the Units>armored vehicles file and there is not any entries for a "Nashorn" other than the XML sheet. I then checked by using the edit button for the unit and this is what it shows:
armouredunit type="Nashorn" side="German" mass="24000" size="0" stun="0" speed="125/250" turretrotation="" month="3" year="43" points="60" movetype="4" horsepower="300" endservice="06/45" medservice="12/43" medprev="3" desc="The PzJg III/IV Tank Destroyer Nashorn (Rhino) or Hornisse (Hornet) was based on extensively modified Pz III or Pz IV chassises. It was created in order to mount the excellent 88mm PaK43/1 Anti-Tank gun to an armored chassis. The 88mm cannon was well suited to the Russian steppes and was often able to kill targets up to 5km away. On the other hand the open crew compartment and poorly armored superstructure was a serious weak point in close fighting.">
- <locations>
<location position="12" location="Top Deck" front="2" side="2" rear="2" />
<location position="11" location="Top Turret" front="0" side="0" rear="0" />
<location position="10" location="SuperS" front="1.5" side="1" rear="0" />
<location position="9" location="SuperS" front="1.5" side="1" rear="0" />
<location position="8" location="SuperS" front="1.5" side="1" rear="0" />
<location position="7" location="SuperS" front="1.5" side="1" rear="1" />
<location position="6" location="Hull" front="3" side="2/1" rear="1" />
<location position="5" location="Hull" front="3u" side="2" rear="2" />
<location position="4" location="Track" front="2" side="2^4" rear="2" />
<location position="3" location="Hull" front="3" side="2" rear="2" />
<location position="2" location="Hull" front="3" side="2" rear="2" />
<location position="1" location="Track" front="2" side="2" rear="2" />
</locations>
- <guns>
- <!-- rate of fire 11=ac
-->
<gun gunid="88mm/L71" rof="6" location="SuperS" />
- <gun gunid="MG34 7.92mm" rof="11" location="SuperS">
<ammo date="12/31/1945" loadout="AP=300" />
</gun>
</guns>
- <attributes>
<attribute name="AssaultGun" />
<attribute name="OpenTop" />
</attributes>
- <set setid="default">
- <models compendium="genericvehicle/compendium genericvehicle.png">
<model name="base" filename="genericvehicle/body.x" />
<model name="turret" filename="genericvehicle/turret.x" />
<model name="right_tread" filename="genericvehicle/treadR.x" />
<model name="left_tread" filename="genericvehicle/treadL.x" />
<model name="right_wheels" filename="genericvehicle/wheelsR.x" />
<model name="left_wheels" filename="genericvehicle/wheelsL.x" />
<model name="treadMarks" filename="genericvehicle/Treads.x" />
<model name="commander" filename="\..\Infantry\GERMAN TANK COMMANDER\german_tankcommander01.x" />
</models>
</set>
</armouredunit>
You can see where the file is using the generic vehicle files. Can anyone help with this please? I know its not much of a bug...but Matrix thought I should try i nhere for a fix. Thanks all in advance for any and all info you can provide.
armouredunit type="Nashorn" side="German" mass="24000" size="0" stun="0" speed="125/250" turretrotation="" month="3" year="43" points="60" movetype="4" horsepower="300" endservice="06/45" medservice="12/43" medprev="3" desc="The PzJg III/IV Tank Destroyer Nashorn (Rhino) or Hornisse (Hornet) was based on extensively modified Pz III or Pz IV chassises. It was created in order to mount the excellent 88mm PaK43/1 Anti-Tank gun to an armored chassis. The 88mm cannon was well suited to the Russian steppes and was often able to kill targets up to 5km away. On the other hand the open crew compartment and poorly armored superstructure was a serious weak point in close fighting.">
- <locations>
<location position="12" location="Top Deck" front="2" side="2" rear="2" />
<location position="11" location="Top Turret" front="0" side="0" rear="0" />
<location position="10" location="SuperS" front="1.5" side="1" rear="0" />
<location position="9" location="SuperS" front="1.5" side="1" rear="0" />
<location position="8" location="SuperS" front="1.5" side="1" rear="0" />
<location position="7" location="SuperS" front="1.5" side="1" rear="1" />
<location position="6" location="Hull" front="3" side="2/1" rear="1" />
<location position="5" location="Hull" front="3u" side="2" rear="2" />
<location position="4" location="Track" front="2" side="2^4" rear="2" />
<location position="3" location="Hull" front="3" side="2" rear="2" />
<location position="2" location="Hull" front="3" side="2" rear="2" />
<location position="1" location="Track" front="2" side="2" rear="2" />
</locations>
- <guns>
- <!-- rate of fire 11=ac
-->
<gun gunid="88mm/L71" rof="6" location="SuperS" />
- <gun gunid="MG34 7.92mm" rof="11" location="SuperS">
<ammo date="12/31/1945" loadout="AP=300" />
</gun>
</guns>
- <attributes>
<attribute name="AssaultGun" />
<attribute name="OpenTop" />
</attributes>
- <set setid="default">
- <models compendium="genericvehicle/compendium genericvehicle.png">
<model name="base" filename="genericvehicle/body.x" />
<model name="turret" filename="genericvehicle/turret.x" />
<model name="right_tread" filename="genericvehicle/treadR.x" />
<model name="left_tread" filename="genericvehicle/treadL.x" />
<model name="right_wheels" filename="genericvehicle/wheelsR.x" />
<model name="left_wheels" filename="genericvehicle/wheelsL.x" />
<model name="treadMarks" filename="genericvehicle/Treads.x" />
<model name="commander" filename="\..\Infantry\GERMAN TANK COMMANDER\german_tankcommander01.x" />
</models>
</set>
</armouredunit>
You can see where the file is using the generic vehicle files. Can anyone help with this please? I know its not much of a bug...but Matrix thought I should try i nhere for a fix. Thanks all in advance for any and all info you can provide.