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Stuka & Overruns
Posted: Wed Jul 27, 2011 8:58 pm
by greykemp@gmail.com
In the Old PG Stukas and PzIA could destroy the world. Once the PZ got the overrun capability they could knock off 3 or 4 supressed units in one turn. It appears this has been fixed in the new version. If so, I think it's GREAT.
RE: Stuka & Overruns
Posted: Thu Jul 28, 2011 3:48 pm
by Rood
Yes, overrun is gone, Stuka's with +3/4 overstrength can still do massive damage on soft targets that aren't entranched and/or are on a transport but I don't see them take down a full strength tank unit anymore [:D].
RE: Stuka & Overruns
Posted: Thu Jul 28, 2011 6:28 pm
by terje439
Having just played Bagration in campaign mode, I can inform that even 14 strength Stuka's are a more of a nuisance than a threat to USSR IS2s... [X(]
Terje
RE: Stuka & Overruns
Posted: Sat Aug 06, 2011 2:50 am
by PattonSabre
I think in my next campaign I will get all fighter/bombers and no Stukas. I just don't see much difference, and f/bs are too useful to ignore.
RE: Stuka & Overruns
Posted: Mon Oct 31, 2011 5:54 pm
by skaol
I play on Field Marshall level and with my Stuka's I put a beatdown on the Russian Forces with my Stuka's and killed every unit but 1 freaking Unit who I could not reach with anyone in range and I owned every town, not sure what tactic you guys are using but I would trade a Tiger for my Stuka any day and I get 3 for 1 in pricing, Win Win for me. No offense I just don't think your using them in a correct way, because if you exploit the enemy tank hoards weakness there easy pickings from above.
Panther Tank seems weak to me there only good for 1 scenario then after that there a liabilty to me, but thats just my opinion and I might not be using at as good as someone else because we all have different tactics. =P